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Sign upAdds alternative recipe for fruit juice #13214
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That would require rebalancing the numbers a bit. Look at the current juice stats vs. fruit stats:
While some of those are obviously just the result of fruit juice recipe being wrong (8 grapes one), the berry ones shouldn't produce water just like that. Would be good if you actually checked the numbers for all the common (bush/tree) fruit, preferably with a table like I posted. |
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Hnng. Yeah, this was kind of just a raw, dumb doubling of input. I guess the main thing is to look at the results and adjust the recipe accordingly. Hmm... EDIT : Herpaderp, even I can table.
Yeah, it looks like this recipe is screwy in all sorts of fun ways. |
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Hey wait a bloody minute. I multiplied the amount of juice pulp returned by the waterless recipe by 2 already, so this should be 1 juice plus 4 pulps. >.< |
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New ratios.
These are still very screwy, but not to the same degree as before. Not even sure where to begin with fixing the watered-down juice recipe. |
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Almost all fruits have way more nutrition than juice+pulp. Bumping pulp nutrition and lowering quench would help. |
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Slow starspawn is slow. Changed pulp from 10 nutrition and 1 quench to 15 nutrition and -4 quench. Unless pushing it further would be desirable? |
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Obviously, slowdragon. Unless your table uses old stats. I think it does, because |
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Um...huh. I might've failed to adjust the table right, or do the math. x.x EDIT: It also looks like Github ate your asterisks there. And I thought Skype was bad about doing that. EDIT 2: I see what I did wrong. I took that initial 24/39 value and went off of that, forgetting that I needed to add 2 juice pulp's worth to it first. EDIT 3: Ah. It should be 64/19 I think. I calculated the required amounts of fruit based off that amount, but forgot to update the juice entry to reflect that. The other values should be right. |
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Average nutrition/quench of all the fruit types in the recipe is: nutrition 63 quench 20 However after deleting "rare" fruits (ones that don't drop from trees/bushes), the averages change to 65 for nutrition, but just 15 for quench, which would be better represented by dropping either pulp quench by another point or juice quench by 4 points. |
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Hmm. So I see, I guess I could reduce juice quench by a bit, that isn't too loco. Not sure how the cost of fruit plus clean water will affect the required amounts for the watery version of the recipe, but that can be sorted out once the waterless version is squared away. |
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Or maybe... change the fruit juice to be 2 charges per stack, have 20 quench and buff back pulp. Though I'm not sure if mapgen would like it. |
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Hmm. Mapgen shouldn't be puking up any errors from stack tweaking, I hope. Though wait, 2 juices from the water version? I'd need to instead keep the charges at 1 and give the watery version a result multiplier, I think. |
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There is a separate option to change stack sizes independently from default charges, though I'm not sure if it works for liquids. |
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Hmm. Not sure how the math will work out. Fairly certain that mapgen should figure out how to fill it based on volume of container, I think. Hopefully. Then again I think liquids exclusively use the charges property without setting stack size. EDIT: Yeah, I might have to give the watery version a result_mult of 2, leave charges at 1, and change pulp quench to -1, to get the results you're calculating. I've tried using result_mult to get partial stacks and it...doesn't like that. |
Coolthulhu
self-assigned this
Aug 13, 2015
Coolthulhu
added a commit
that referenced
this pull request
Aug 13, 2015
Coolthulhu
merged commit 0d4a69c
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CleverRaven:master
Aug 13, 2015
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Minor: juice is 2x as heavy as it should be (1L of juice is 2kg). |
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Doh. Aw well, thank you for the merge. ^^" |
chaosvolt commentedAug 8, 2015
You should be able to squeeze enough juice from most fruits to get
drinkable results without adding water. Rather than a complete recipe
overhaul I added an alternative recipe. This requires twice the amount
of fruit and can only use fresh ingredients, in exchange for not
requiring water and returning twice the pulp.
Mainly purpose is for the rare situations like that discussed here ( http://smf.cataclysmdda.com/index.php?topic=11006.0 ) where you have access to fruit but not clean water. Spending drink to procure a less efficient drink is an annoyance.