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Sign upAdd vehicle direction indicator in tiles mode. #13275
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Yay. o3o EDIT: And just to make sure, what will the tile ID for it be? I'm guessing it's "cursor" from the look of it. |
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@chaosvolt Yes, that's it. @kevingranade Any reasons why the logic to check for options and valid vehicle is duplicated? It could go into |
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I concur with BevapDin on having the logic checks in one place only. |
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Curses, merge conflicts. |
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Yea that's superior, will do. |
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@chaosvolt That was one question I had, as a tileset author would you rather it be the same as the look around and aming cursor, or different? |
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Sprite-wise I could just use the look/aim cursor, or add a separate sprite that's the same in a different color. I'm guessing that getting the game to cite the tile_config entity for aim/look would be easier? That seems fine, yes. |
kevingranade
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Implemented @BevapDin's suggestion, and leaving it using "cursor" for now. |
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That should work quite well, yes. For me at least, hopefully other active tileset authors are fine with it that way. However it works out, at least it'll be well-timed if that changes, since I'm steadily working on another tileset update. I should probably be a bit more quick about it though, since accounting for a terrain item I added recently is on my to-do list. XP |
kevingranade commentedAug 14, 2015
Fixes #13269