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Assorted armor tweaks #13323

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merged 6 commits into from Aug 26, 2015

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@chaosvolt
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commented Aug 17, 2015

This came about while working on the Medieval Mod, plus other oddities noticed.

  1. Retweaked chainmail to use iron instead of steel, but with the same protection
  2. Buffed plate armor some via changing it to use steel instead of iron.
  3. Mainlined the changes to metal leg guards. Renamed to greaves (item ID retained to avoid breaking stuff), they now use leather as a liner which nerfs their protection some. Also changed the recipe and added them to a few item groups.
  4. Tweaked ornamental plate armor to use steel and leather instead of iron, but with identical protection.
  5. Buffed barbutes, plate gauntlets, and plate boots to use steel in place of iron. Should be comparable to standard plate armor.
  6. Buffed great helms to use steel and leather instead of iron. Should be comparable to the ornamental plate armor.
  7. Buffed the o-yoroi and kabuto to 18/18 protection. Same as chainmail and plated leather armor.

You know I could've SWORN I'd added an override recipe for iron greaves in the mod, adding the referenced leather to the components. Oh well, just means I didn't have to remove that recipe after changing it in mainline.

Chaosvolt
Assorted armor tweaks
This came about while working on the Medieval Mod, plus other oddities
noticed.

1. Nerfed chainmail by changing the metal from steel to iron. Most of
the medieval armor uses iron, and this puts it on par with the o-yoroi.
2. Mainlined the buff to plate armor from the medieval mod, buffing it
up to 18/18. This makes it on par with the plated leather armor, which
has the same encumbrance.
3. Mainlined the changes to metal leg guards. Renamed to greave, they
now use leather as a liner which nerfs their protection some. Also
changed the recipe and added them to a few item groups.

You know I could've SWORN I'd added an override recipe for iron greaves
in the mod, adding the referenced leather to the componants. Oh well,
just means I didn't have to remove that recipe after changing it in
mainline.
@Coolthulhu

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commented Aug 17, 2015

IRL plate armor is really tough. In game, there is a major difference in required resources between the two. Plate armor is quite useless as a craft even after the buff.
It should be steel, not iron.

@chaosvolt

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commented Aug 17, 2015

Hmm. I wasn't sure whether to buff up light plate even farther, or not.

Ornamental plate armor has a whopping 30/30 which sounds more impressive. Should I buff regular plate armor more, nerf ornamental plate, or do both?

If any of them should be steel, it maybe should be the ornamental version, which I think is still iron. Maybe change THAT to steel and give it lower thickness to make it closer to its original value?

@Coolthulhu

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commented Aug 17, 2015

Doesn't ornamental have tons of encumbrance too?
Both should be steel.

In any case, leather armor shouldn't protect as well as plate. Not boiled leather, not plated leather.

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commented Aug 17, 2015

Hmm. Right, make both steel. I'm guessing buff the plate armor more and revert the nerf to chainmail?

EDIT: Boiled leather armor also only has 15/15, so nowhere near the currently-buffed plate armor.

@Coolthulhu

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commented Aug 17, 2015

Yeah.

If chain is to be nerfed, it should be something more advanced than just dropping the armor values. It should get some sort of a flag that would make it less bash-resistant without losing cut resistance. It would also benefit from cut and pierce being split...

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commented Aug 17, 2015

Hmm, right. Will unerf then, doing a quick test to see how the material change affects the plate armor.

What about the samurai armor? Maybe should be buffed a bit, closer to chainmail and plated leather I guess?

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commented Aug 17, 2015

If we're going by realism, it should stay iron and worse than superior western steel (not folded millions of times, but made from superior materials).

@chaosvolt

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commented Aug 17, 2015

Hmm. Well if we're buffing plate armor, then buffing the o-yoroi to 18/18 leaves it inferior to plate armor.

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commented Aug 17, 2015

Hmm. Hard to get ornamental plate armor back to being 30/30, I'll see if adding leather to the material solves that...

Chaosvolt and others added some commits Aug 17, 2015

Chaosvolt
Un-nerfed chainmail, buffed other armors
1. Un-nerfed chainmail.
2. Buffed light plate armor further.
3. Made ornamental plate armor steel/leather instead of iron, to make it
consitent with light plate without affecting protection.
4. Changed plate gauntlets, plate boots, and the barbute to be
consistent with light plate armor.
5. Changed great helm to be consistent with ornamental plate armor.
6. Buffed samurai armor to 18/18, consistent with plated leather armor
and chainmail.
Chaosvolt
Updated mod's chainmail hauberk properly
1. Iron, not steel. Doh. This is a prime candidate for iron-age stuff after all.
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commented Aug 17, 2015

Also, amusing idea. Should we give ornamental plate armor the fancy flag? I sure as hell would feel fancy if it was, say, Maximilian armor. XP

@kevingranade

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commented Aug 17, 2015

This might be more than you want to look into, if so that's fine...
I was just thinking the point of balance for plate SHOULD be that it's less than complete coverage, but that's problematic as long as we treat it as a "suit" or "boots" etc. A way that seems like it would work would be for plate to just be the metal bits, provide very good armor but incomplete coverage, and a full suit would also include padding and probably chain, which would have lower protection but full coverage.

@Rivet-the-Zombie

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commented Aug 17, 2015

Yeah, give it the FANCY flag; it is 'ornamental' armor, after all.

@chaosvolt

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commented Aug 17, 2015

Hmm. So, fanciness and...how to nerf it, I guess reduce coverage some? Lemme see what it's already at, I might only want to reduce it by 5 at the most. As a "suit" it might have some gaps but not many. I'll see...

EDIT: Ornamental plate is already at 90, I'm not sure how much more would be an acceptable reduction.

Chaosvolt
Fanciness, light plate coverage adjustment
1. Gave ornamental plate armor the fancy tag.
2. Reduced coverage of light plate armo to 90, same as ornamental armor.
@Coolthulhu

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commented Aug 20, 2015

Now that light plate is lighter, it should have a bit lower (5-10) encumbrance. Not having 100 coverage is a major downside.

@chaosvolt

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commented Aug 20, 2015

Ah right. Also of note, plated leather armor likewise still has the same encumbrance as said light plate.

Chaosvolt
Encumbrance tweaks
1. Reduced encumbrance of boiled leather armor to 28. If I recall, it only gets 1 more protection can standard leather armor.
2. Reduced encumbrance of plated leather armor and light plate armor to 30.
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commented Aug 21, 2015

While I'm at it, I noticed while messing about with stuff that the lobster helmet effectively does not exist. No item groups seem to reference it. Should I implement it in this PR?

@Rivet-the-Zombie

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commented Aug 21, 2015

Go for it. Non-dev items that never spawn are useless, and it's supposed to spawn anyways.

@chaosvolt

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commented Aug 21, 2015

Ah, very well then, will add that. As it's kevlar and plastic, I would assume it should be in the same item groups as tactical helms?

Chaosvolt
Implements lobster helmet
1. Added lobster helmet to various groups that include tactical helmets, generally at the same weight as tactical full helmets, or half the weight of the tactical helmet in the event an itemgroup includes a tactical helmet but no full tactical helm.
@chaosvolt

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commented Aug 26, 2015

Hmm. Still pondering the idea of implementing shields in a later Medieval Mod PR. As mod-only content they would at least hopefully be more acceptable in their rather crude state, but even then...unsure.

@Rivet-the-Zombie Rivet-the-Zombie self-assigned this Aug 26, 2015

Rivet-the-Zombie added a commit that referenced this pull request Aug 26, 2015

@Rivet-the-Zombie Rivet-the-Zombie merged commit 3e29293 into CleverRaven:master Aug 26, 2015

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@chaosvolt

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commented Aug 26, 2015

Meep. And thank you for the merge.

@chaosvolt chaosvolt deleted the chaosvolt:assorted-armor-tweaks branch Aug 26, 2015

@kevingranade

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commented Aug 26, 2015

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commented Aug 26, 2015

Ah. Unfortunate, as that's unlikely to be something I could put together that easily. Though if losing the use of both hands had additional gameplay effects, that would be a good first step.

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