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Sign upTank mod: mapgen fixes #13463
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What is the problem this is trying to solve? It would be much nicer to put the content elsewhere rather than stub it out like this. |
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I see, this: http://smf.cataclysmdda.com/index.php?topic=11166 |
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Ack. Sorry about that. I should've added the forum link. And I suppose I could just re-implement modded bandit camps as a separate overmap special. |
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While I'm at it...there's bandit cabins, bandit camps...are any of the other mapgens added relavent to quests? Those would be...mall loading bays, home improvement superstore backrooms, ranch garages, and small warehouses. |
chaosvolt
changed the title
Tank mod: removal of mapgen hax
Tank mod: mapgen fixes
Sep 1, 2015
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Pbbbt. Trying to calculate the odds of a vanilla mapgen file showing up results in calculator declaring its hatred of displaying 1/1001 in a sane manner. We aren't calculating the word count of the Necronomicon, 0.099900099% isn't that eldritch a number. |
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Anyway, tested these mapgen tweaks, seem to work as intended. Also tested genning a world with the existing tank mod, saving the game in one of the soon-to-be-dummied-out areas, updating the mod folder to this version, then doing a load test. Also worked as intended. |
Coolthulhu
self-assigned this
Sep 4, 2015
Coolthulhu
added a commit
that referenced
this pull request
Sep 4, 2015
Coolthulhu
merged commit 3206f20
into
CleverRaven:master
Sep 4, 2015
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Ack. Weird, I could've sworn I saw that last one had passed. Oh well, farm mapgen hax aren't really essential, fixing the quest bugs was more important. Thank you for the merge. EDIT: Huh. Corruption or something? Never had that happen before. Any idea what went wrong for that last commit? |
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The build bot lost the connection with the github server and was therefor not able to build your PR. That happens sometimes, it has nothing to do with the PR itself (the content of the PR doesn't even make it to the server of the build bot). The build bot will (when possible) retry the PRs as soon as the master branch is changed. |
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Or, if it's already been merged, won't bother. |
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Ah, I see. Had me worried, but then I saw it was merged correctly, so I'd went from worried to confused. XP |
kevingranade
reviewed
Sep 10, 2015
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kevingranade
Sep 10, 2015
Member
Is this spawned anywhere? If not, we are not going to drag around thousands of lines of json that doesn't actually do anything. If it is, it needs to be renamed appropriately.
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Ack. Shouldn't spawn, no. Only exists to avoid breaking saves that genned the old overmaps before being ported over. Though since this involved breaking quests to begin with, probably not worth the extra kilobytes to preserve the old overmaps. >w> |
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In that case, shall I go ahead and PR a full removal of the dummied-out overmaps? |
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Would like to know whether or not to PR that. Or if you're doing so yourself? |
chaosvolt commentedAug 31, 2015
Naturally I eventually discovered that quests and other content may bug out due to use of mapgen edits.