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[CR] Fix for flickering in SDL version, v3 #14221

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merged 1 commit into from Nov 30, 2015

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@DanmakuDan
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commented Nov 29, 2015

The last one (#14164) became unmergable, included in this one are the minimum group of changes for fixing flickering in SDL versions.

game::draw handles most original missing cases (sleeping/waiting for certain actions).
output.cpp ::popup handles popups that didn't show up in certain cases (loading game, save % text).
animation.cpp ::draw_animation_delay handles animation frames like it did earlier.

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commented Nov 29, 2015

The ride never ends. ;w;

@kevingranade kevingranade merged commit c4a30f8 into CleverRaven:master Nov 30, 2015

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commented Nov 30, 2015

Ah, nice. Will have to update soon to test this.

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commented Nov 30, 2015

Well...hmm. The good news is that fixed the flickering.

The bad news is...well, damn near everything I started doing after verifying that basic menu flickering was fixed. ._.

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