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Sign up(finished) Inferior Weapons Patch #14721
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evilexecutive
added some commits
Jan 5, 2016
Malkeus
reviewed
Jan 5, 2016
| ["cutlass", 1], | ||
| ["rapier", 1], | ||
| ["wakizashi", 1], | ||
| ["jian_inferior", 30] |
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evilexecutive
closed this
Jan 5, 2016
evilexecutive
reopened this
Jan 5, 2016
evilexecutive
added some commits
Jan 5, 2016
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I fully support your endeavor. Real mideval weapons should be vanishingly
rare.
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evilexecutive
changed the title
Inferior Weapons Patch
(WIP)Inferior Weapons Patch
Jan 5, 2016
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Are they supposed to be unrepairable? |
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I'm currently mulling over having them be repairable. I've also changed the material name to budget steel, as per a suggestion on the IRC. I'm not quite sure yet, as part of me feels like it would be an exercise in futility to try and get these weapons to retain their edge. |
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You can barely put an edge on bad steel, let alone maintain one. And it will be gone the first time you cut something with it. |
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Leaving them unrepairable would make the whole thing much more significant. |
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I like this. Suddenly hording all the things will be an asset and not just a compulsion. I'll break all the swords til I find one that isn't fake. |
evilexecutive
added some commits
Jan 5, 2016
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Malkeus
commented on data/json/item_groups.json in 841b9b1
Jan 5, 2016
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commas |
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commas are the single most important thing in the entire game. next is brackets and braces. |
evilexecutive
added some commits
Jan 5, 2016
illi-kun
reviewed
Jan 6, 2016
| "name": "Macuahuitl", | ||
| "description": "This is an ancient sword that was once used by the aztecs. Its edge menaces with shiny flakes of obsidian. Even the gentlest of touches still breaks your skin.", | ||
| "price": 800000, | ||
| "material": "obsidian, wood", |
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illi-kun
reviewed
Jan 6, 2016
| "color": "dark_gray", | ||
| "name": "cutlass", | ||
| "name_plural": "cutlasses", | ||
| "description": "This is a broad saber known for its use by sailors and pirates. This sword appears to be made very poorly, but it should still stand up to a few swings.", |
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illi-kun
reviewed
Jan 6, 2016
| "symbol": "/", | ||
| "color": "light_gray", | ||
| "name": "katana", | ||
| "description": "This is a rare sword from Japan. While it's got the right edge and weight, the pommel just snaps off, and the blade seems pretty worn.", |
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illi-kun
reviewed
Jan 6, 2016
| "color": "light_gray", | ||
| "name": "wakizashi", | ||
| "name_plural": "wakizashi", | ||
| "description": "This is a comparatively-common Japanese short sword. There's something not quite right about this sword.", |
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illi-kun
reviewed
Jan 6, 2016
| "symbol": "/", | ||
| "color": "light_gray", | ||
| "name": "battle axe", | ||
| "description": "This is a huge axe designed for warfare. You notice that the axe heads aren't seated properly at all.", |
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illi-kun
reviewed
Jan 6, 2016
| "color": "light_gray", | ||
| "name": "jian", | ||
| "name_plural": "jian", | ||
| "description": "This is an ancient Chinese doubled-edged straight sword. The sword is quite worn, and bent at an odd angle.", |
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illi-kun
reviewed
Jan 6, 2016
| "symbol": "/", | ||
| "color": "light_gray", | ||
| "name": "scimitar", | ||
| "description": "This is a curved sword associated with various middle eastern and central asian countries. This one seems oddly dull and worn.", |
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illi-kun
reviewed
Jan 6, 2016
| "symbol": "/", | ||
| "color": "light_gray", | ||
| "name": "arming sword", | ||
| "description": "This is a classic medieval sword, just the right size to use one-handed. This one doesn't seem to have been made right.", |
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Don't know how correct it is to ask, but I have to wonder - why double spaces? I mean, beyond the "apparently that's the way it's done" thing, because I've no idea if some text formatting mechanic depends on it or it's just a thing that you people do. |
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@SeanMirrsen please see discussion in #5414. Summary is
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That summary technically does not explain the actual WHY, but as far as I can tell the reasoning is for readability and (secondarily) to maintain consistency. |
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To make sentence breaks stand out. This has been the standard English
practice for typesetting literally as long as there has been a standard for
typesetting.
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Which would fall under readability, yeah. XP |
evilexecutive
added some commits
Jan 7, 2016
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I've removed the content that didn't contribute to the original purpose of this PR, now it purely deals with Inferior Weapons type. I'd keep the other stuff to a seperate PR, if I ever decide to do anything with them. |
evilexecutive
added some commits
Jan 7, 2016
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So, for putting up Replica/Fake for the Fake and Inferior Items, I honestly wouldn't bother with that. The point being that if you enter a building and just give a cursory glance over the contents, you aren't making a close inspection of all the items in it. To that cursory glance, Fakes, Replicas, and genuine swords all look the same to you. It's when you pick it up and examine the item do the differences show up. |
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'V' takes zero time. It will reveal whether the items are fake or real. |
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Hmm. So I'm not sure if it'll really do anything except add a little annoyance. However, unlike some additions, the annoyance has already been present, via the cheap-ass aluminum versions. So in practice the net effect is making the real deal less common relative to the knockoffs. |
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"It's already a little annoying." Does not justify making it more so. Having the fake and real items share a name is already a bad design. |
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True. But like I said, this is by no means the worst idea to date. :V |
illi-kun
reviewed
Jan 8, 2016
| "symbol": "/", | ||
| "color": "light_gray", | ||
| "name": "scimitar", | ||
| "description": "This is a curved sword associated with various middle eastern and central asian countries. This one seems oddly dull and worn.", |
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illi-kun
reviewed
Jan 8, 2016
| "color": "light_gray", | ||
| "name": "zweihänder", | ||
| "description": "This is a huge two-handed sword from Germany. You're not quite sure it's supposed to be that bendy.", | ||
| "rarity": 30, |
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Coolthulhu
Jan 8, 2016
Contributor
Probably an old value for old drop system.
Should be removed as it doesn't do anything nowadays.
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illi-kun
Jan 8, 2016
Member
I found the same parameter in archery.json, melee.json, and tools.json and I'm going to remove it in separate PR.
evilexecutive commentedJan 5, 2016
People have been talking recently about how relatively powerful the medieval weapons are in this game, and some ideas have been thrown around to see how their issues can be fixed. One such idea was to make the medieval weapons far less likely to spawn, which would encourage players to make their own. However, I also had the helpful idea of making "inferior" versions of the Medieval Weapons, that are not outright fakes, but just so happen to be considerably less durable.
This patch seeks to help counterbalance the Medieval Weapons mod by introducing a small number of medieval weapons that are made out of low grade steel. They are indistinguishable; statwise, from the actual weapons, but their inferior material makes them less than battle-ready. Generally my idea is that in the modern day, the vast majority of weapons advertised as "Battle-ready" are often made from things like inferior grades of steel, and have very poor construction choices such as rat-tail tangs.
I'll add in more weapons to use later, and likely update the welder to also repair Stainless Steel.
Done So Far(this list is more for me than anyone else really):
Wakizashi
katana
zweihander
jian
scimitar
longsword
arming sword
battleaxe
cutlass
broadsword