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Sign up[CR] More gear now can be worn with power armor #14764
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I see no reason of keeping double entry of |
Night-Pryanik
added some commits
Jan 9, 2016
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Decided to add some more gear that can be worn with power armor in this PR. |
Night-Pryanik
changed the title
Mouth gear now can be worn with power armor too
[CR] More gear now can be worn with power armor
Jan 9, 2016
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Does this handle both checks? |
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I think that the fact that you cannot wear stuff like backpacks with PA was supposed to be its balancing point. Although I'm not sure. |
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@John-Candlebury there is comment in player.cpp, line 10660 "// are we trying to wear something over power armor? We can't have that, unless it's a backpack, or similar." |
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@Coolthulhu tested now: mouthgear can be worn either before or after PA without problems. |
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Power armor shouldn't allow wearing hoodies and trenchcoats. Only OVERSIZE items should be wearable over power armor. |
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Strap-on and oversize items also do not get a pass, it's not a matter of them fitting, it's a matter of you being able to put them on while wearing power armor. Something that can be worn absurdly easily like a poncho, sure, something you have to thread your arms into and/or cinch up, nope. |
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@Night-Pryanik the comment you're citing is erroneous, power armor was never intended to work with backpacks. |
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@kevingranade, what is the CDDA power armor supposed to look like? Modern exoskeletons (for factory workers/disabled) go over everything, so I suppose anything except very bulky items would be fair game (the other way than you guys are showing in this discussion) |
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@Zireael07 As their description states, it has internal climate control (and IIRC it is imprevious to radiation), and all of this is impossible without full and solid body suit. |
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The concept is a very tight-fitting but bulky suit that is driven by capacitive contact pads (it detects when you contract various muscles and moves to match), which means you can't wear anything under it. In practice this change is going to allow a large number of items that we don't want worn with power armor, such as a survivor vest, utility vest, fanny pack, dump pouches. Maybe it is clearer if I state that this isn't intended to be treated as clothing, it's more like a vehicle you wear. |
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Wearing a poncho over a climate-controlled metal carapace that covers your entire body sounds a bit absurd, though admittedly very stylish. |
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Merged the mouthpiece change, if you want to push for the other extensions you can reopen the PR, but just FYI I'm not going to accept simply allowing more items to be worn over power armor. |
kevingranade
closed this
Jan 10, 2016
Night-Pryanik
deleted the
Night-Pryanik:patch-1
branch
Jan 10, 2016
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I don't think that wearing a belt is a damn hard task to perform even in PA. And imho it's not harder than swinging some club to smash zombie's head. Not to mention crafting and constructing in PA. |
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I think power armor is more balanced by rarity. Finding one is rare as hell, and although keeping it powered isn't too hard once you've reached the endgame, it's still resource-intensive enough that if you get that one-in-a-million suit lying around just outside your starting shelter, you can't really make use of it until later. The lack of inventory space is annoying, but nothing you can't solve with a shopping cart. Especially since you can now use most items from an adjacent shopping cart. |
Night-Pryanik commentedJan 9, 2016
Don't know why there are two checks for head gear. Left them as is for now.