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Sign upAllow mods to modify scenarios #15251
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BevapDin
added some commits
Feb 3, 2016
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I was right about to ask if it worked between two mods but your own example was the one I was wanting to modify. Thanks again |
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yaaay! |
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Yes, it does. Once a mod is loaded, it's data is basically merged into the already loaded core data. When the next mod gets loaded, it won't see any difference and can't even tell whether the existing data has been loaded from core files or from a mod. |
kevingranade
merged commit 8dc012e
into
CleverRaven:master
Feb 9, 2016
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Would it be possible to put in some documentation for this and other modification formats? Unless I've overlooked it, the only place to see what's possible is by dissecting the PR's that add the ability to mod an entry. |
BevapDin
deleted the
BevapDin:fed
branch
Feb 9, 2016
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Yes, documentation is scheduled and will be added. |
BevapDin commentedFeb 5, 2016
Example from More Survival Tools:
{ "type": "scenario", "ident": "wilderness", "edit-mode": "modify", "add:professions" : ["wanderer", "caveman"], "add:allowed_locs" : ["swamp"] }This just adds the new professions and start location to the existing scenario. Mods may also change name, description points, flags and all the other properties of scenarios.