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Sign upPKs Rebalancing Mod: Blobs and zoms #15707
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The individual PRs should be testable. That is, it should be possible to start the game with the mod selected, go through the individual additions and check if none of them are bugged. That's part of why I advised starting with thematic changes. Also, there are some tabs left over. |
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:( Several of these are reliant upon the gestault to function without error. For instance the spawn lists rely upon all the creatures in the other files, which rely upon their own files, such as items. |
pisskop
added some commits
Mar 8, 2016
pisskop
changed the title
PKs Rebalancing Mod Part1
PKs Rebalancing Mod: Blobs and speech files
Mar 8, 2016
pisskop
added some commits
Mar 8, 2016
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Are the speech files related to zombies? They are like half of the PR, but they seem to be fungal survivor related rather than zombie/blob related. Plus, if the zombies don't use the files, they can't be tested here. 800 lines of a PR is pushing it, 1000+ is too much. |
pisskop
added some commits
Mar 8, 2016
Coolthulhu
reviewed
Mar 8, 2016
| "type" : "bite", | ||
| "cooldown" : 10, | ||
| "no_infection_chance" : 20, | ||
| "min_mul" : 0.5, "//" : "stronger jaws" |
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Coolthulhu
Mar 8, 2016
Contributor
At this point in evolution, regular bite is rather weak. You could buff it by copying the damage structures from (vanilla) feral hunter.
no_infection_chance is negative - the higher it is, the less likely it is to infect.
Coolthulhu
reviewed
Mar 8, 2016
| "cooldown" : 10 | ||
| }, | ||
| ["ACID_ACCURATE", 30], ["ACID_BARF", 30], ["GRAB", 20]], | ||
| "special_when_hit":["ACIDSPLASH", 2], |
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Coolthulhu
reviewed
Mar 8, 2016
| }, | ||
| ["ACID_ACCURATE", 30], ["ACID_BARF", 30], ["GRAB", 20]], | ||
| "special_when_hit":["ACIDSPLASH", 2], | ||
| "description":"Dragging its distended belly with powerful arms, this zomebie's mangled, chunky legs appear to be leaking a flim of acid. It appears to have poor sight, and might be dangerous to attack. Then again, it seems to be capable of spitting acid as well.", |
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Coolthulhu
reviewed
Mar 8, 2016
| ["ACID_ACCURATE", 30], ["ACID_BARF", 30], ["GRAB", 20]], | ||
| "special_when_hit":["ACIDSPLASH", 2], | ||
| "description":"Dragging its distended belly with powerful arms, this zomebie's mangled, chunky legs appear to be leaking a flim of acid. It appears to have poor sight, and might be dangerous to attack. Then again, it seems to be capable of spitting acid as well.", | ||
| "flags":["ACIDPROOF", "ACID_BLOOD", "ACIDTRAIL", "SEES", "HEARS", "SMELLS", "STUMBLES", "WARM", "BASHES", "GRABS", "POISON", "NO_BREATHE", "REVIVES", "BONES"], |
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Coolthulhu
reviewed
Mar 8, 2016
| "hp":180, | ||
| "death_function":["NORMAL", "BLOBSPLIT"], | ||
| "special_attacks":[["UPGRADE", 30], ["RESURRECT", 30], ["FORMBLOB", 180], ["LONGSWIPE", 10]], | ||
| "description":"Standing with errect back and mocking smile, this graceful zombie appears to actually direct nearby zombies with glares and the twitching of its jagged claws. Its skin is a revolting shade of pink, and every once in a while it stops what it is doing to excrete a few gooey, animate blobs.", |
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Coolthulhu
reviewed
Mar 8, 2016
| "hp":666, | ||
| "death_function":["NORMAL"], | ||
| "special_attacks":[["SMASH", 20], ["BIO_OP_TAKEDOWN", 30]], | ||
| "description":"Rumored to be the conjoining of several bodies, the massive Zombie Tank is perhaps the ultimate tool of destruction. Making up for what it lacks in skill with brutality, it is the demolisions of the zombie scourge.", |
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Coolthulhu
Mar 8, 2016
Contributor
"it is the demolisions of the zombie scourge" - doesn't sound right. "Wrecking ball" maybe? "One-zombie demolitions squad"?
Coolthulhu
reviewed
Mar 8, 2016
| "cooldown" : 30 | ||
| }, | ||
| ["GRAB_DRAG", 12], ["GRAB", 8], ["STRETCH_ATTACK", 15]], | ||
| "description":"A fetid body with a featureless face that emits a noxious gas of unknown make. Its skin knots and reforms into putty-like globs as it walks and attacks, and bullets seem to pass through its morphing form. Upon death its body rapidly deteriorates into a vicous pink sludge reminicent of boomers.", |
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Coolthulhu
Mar 8, 2016
Contributor
"unknown make" -> "unknown makeup", as in chemical makeup.
The description probably shouldn't mention what happens on death. It can warn of it by saying that it stinks like a boomer or occasionally barfs up bile on itself or something like that.
pisskop
changed the title
PKs Rebalancing Mod: Blobs and speech files
PKs Rebalancing Mod: Blobs and zoms
Mar 8, 2016
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moving the files from 'v0.75' to a folder that removes the numbers |
pisskop
added some commits
Mar 9, 2016
Coolthulhu
self-assigned this
Mar 9, 2016
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Major problems:
Moderate problems:
Minor problems (tolerable, don't need to be fixed before merging but would be nice):
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pisskop commentedMar 8, 2016
The speech files, the stray item additions and item groups. These are the smallest files of the mod, and should have minimal impact on the game if used without the rest of the files.