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[CR]Zombie corpses transforming due to burns #16466

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merged 1 commit into from May 5, 2016

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@Coolthulhu
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commented May 1, 2016

Zombies get a new field: "burn_into". Corpses too charred to rise as the original types are degraded into scorched types, generally weaker than fresh zeds, but with good armor against cutting and fire.

Charred zombies also have two unique rez-related features:

  • They can't be rezed by necros
  • They rez at full health and speed, unlike other zeds which rez weaker

Added 2 charred zeds:

  • Scorched zombie - weak zombie with good armor, bad day vision, OK night vision, no smell and smoker's smoke explosion on death (but still leaves a corpse). Evolves into what normal zed would.
  • Fiend - armored, good cutting damage, good night vision, good speed, horrible day vision and no real special abilities. Evolves (quickly) into a brute. Created by charring a brute or its evolutions.

Other changes:

  • Nerfed the speed at which it burns dead flesh due to how effective it is at it now
  • Corpses too burned to rez will deactivate, making pulping unnecessary and preventing necros from rezing those into bugged 0 speed/1 hp zombies
  • Fire of at least size 2 will prevent necros from rezing the corpses there
  • Burned corpses get a lower priority from necros and slightly higher time to rez
  • "onfire" effect now respects fire armor of critters. Buffed its damage a bit to compensate.

Overall the idea is to make "cauterizing" a good quick fix for downed zombies and as a panic button against necro surprises. The fire has to be at least size 2 for that to work well, though.

@pisskop

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commented May 1, 2016

Neat. So can all corpses be burned off now? Not that most critter would survive that or revive.

@Rivet-the-Zombie Rivet-the-Zombie merged commit 1cb9796 into CleverRaven:master May 5, 2016

@Coolthulhu Coolthulhu deleted the cataclysmbnteam:rez-burned branch May 13, 2016

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