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Sign upFix deafness protecting from hostile NPCs, mugging NPCs ignoring weapons #17411
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kevingranade
merged commit 2adafd0
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CleverRaven:master
Jun 30, 2016
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This has been rescheduled for testing as the 'master' branch has been updated.
Coolthulhu
deleted the
cataclysmbnteam:deaf-mug
branch
Jun 30, 2016
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Coolthulhu commentedJun 29, 2016
Fixes #17096
There are two types of mug NPCs moods, only one was handled.
Also added a check for weapons: if the player is armed during mugging for any reason, the mugging NPC will get hostile.