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Fix construction id mismatch bug #17487

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merged 5 commits into from Jul 2, 2016

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@Coolthulhu
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commented Jul 2, 2016

Constructions will break if there are any blacklists that remove any constructions before the current one. That is because construction ids are set at load time, then not changed later.

Changed it by enforcing the ids after blacklists.

Note: this does NOT fix the bug with missing recipes (#17486), just blacklists causing constructions to get all weird. That is, cutting grass creating rock forges.

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commented Jul 2, 2016

Does this with the first two commits of #17451 perhaps completely resolve the issue?

@mugling mugling self-assigned this Jul 2, 2016

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commented Jul 2, 2016

Yes, it does. Ive submitted a PR to your branch which includes resolving the merge conflict

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