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Integrated Toolset Butcher value. #18055

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merged 1 commit into from Aug 19, 2016

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commented Aug 16, 2016

Changes horrible butcher value of integrated toolset (-100 -> -38). Still bad, but not a huge waste of time if you only have the toolset.

In 99% of the cases the player will have a better butcher tool. But if this is the only thing you have, it creates a huge (unclear to the player why) timesink due to the bad value.

As reported here: http://smf.cataclysmdda.com/index.php?topic=13079.0

Changes horrible butcher value of integrated toolset (-100 -> -38). S…
…till bad, but not a huge waste of time if you only have the toolset.
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commented Aug 17, 2016

Why such an odd value like -38 though? And not -30 or -25?
(I'd also suggest setting the cut-value from 2 to 1 if the butcher quality is going to be so horrible, otherwise it wouldn't make much sense - either that or make the butcher value a low positive number similar to a low-quality knife)

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commented Aug 17, 2016

I set it to the same as the 'blade' item: http://cdda-trunk.estilofusion.com/blade (List of all values : http://cdda-trunk.estilofusion.com/qualities/BUTCHER ) . And I heard cutting was depricated? Or was that the cutting tag?

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commented Aug 17, 2016

I'd say setting the cut and butcher values to that of a pocket knife instead (1 and 12 respectively) but that's just my opinion. The blade is meant to be a large, cumbersome piece of metal welded to the front of car for the sake of impaling Zeds.

@Rivet-the-Zombie Rivet-the-Zombie merged commit c9d9fac into CleverRaven:master Aug 19, 2016

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default This has been rescheduled for testing as the 'master' branch has been updated.

@Soyweiser Soyweiser deleted the Soyweiser:Toolset_butcher branch Aug 19, 2016

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