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Sign upRenamed "automatic zombie advancement" into "Realtime turn progression". #18120
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Would not "Realtime turn progression time" or "Realtime turn progression delay" be even clearer? |
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How does "Automatic Turn Progression" sound? |
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'Automatic Turn Progression Delay'? |
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Its not realtime progression. Its more like a limitation of map information that isnt really limited because the look around function exists. |
Rivet-the-Zombie
merged commit 5a3b508
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CleverRaven:master
Aug 27, 2016
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Soyweiser
deleted the
Soyweiser:auto_zombie_rename
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Aug 27, 2016
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Who came up with that idiotic name "automatic zombie advancement" in the first place? It being enabled by default is still a glaring flaw in the thought process of whoever implemented this. |
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@chaosvolt but it isn't set on by default. |
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I poked my head onto the forums recently. There complaints of real-time mode being enabled by default, and the idiotic choice of naming was cited as a terrible idea in combination with that. |
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Come on, you should know better than trusting random forum people. They probably confused it with the monster evolution and turned it on. Trust, but verify. (Could be that the default was changed in the past btw). |
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Given the design decisions being made , I would not be surprised if the default was originally on, and that it was changed. Or I heard complete and utter bullshit from a forumite, sadly both are equally likely. |
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Well, it probably was initially on for testing. And sometimes testing/debug code doesn't get changed by accident. (Thats a paddling) |
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we all make errors. one issue highlighted is the eclipsing nature of zeds as enemies. as former humans occupying the majority of the areas with resources its fine they area large and prominent part of the games combat. if anything is automatically advancing its fungus amoungus |
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Fungi have been a self-replicating, nigh-uncontrollable plague since well before The Dramaing, and probably since well before I joined, yes. :V |
Soyweiser commentedAug 25, 2016
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edited
Renamed "automatic zombie advancement" into "Realtime turn progression". Clarified it is not just the zombies that take turns. But all monsters.
It was causing confusion: smf.cataclysmdda.com/index.php?topic=13102.msg281714