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Renamed "automatic zombie advancement" into "Realtime turn progression". #18120

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merged 1 commit into from Aug 27, 2016

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@Soyweiser
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commented Aug 25, 2016

Renamed "automatic zombie advancement" into "Realtime turn progression". Clarified it is not just the zombies that take turns. But all monsters.

It was causing confusion: smf.cataclysmdda.com/index.php?topic=13102.msg281714

Renamed "automatic zombie advancement" into "Realtime turn progressio…
…n". Clarified it is not just the zombies that take turns. But all monsters.
@Mecares

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commented Aug 25, 2016

Would not "Realtime turn progression time" or "Realtime turn progression delay" be even clearer?

@KrazyTheFox

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commented Aug 25, 2016

How does "Automatic Turn Progression" sound?

@Soyweiser

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commented Aug 26, 2016

'Automatic Turn Progression Delay'?

@pisskop

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commented Aug 26, 2016

Its not realtime progression. Its more like a limitation of map information that isnt really limited because the look around function exists.

@Rivet-the-Zombie Rivet-the-Zombie merged commit 5a3b508 into CleverRaven:master Aug 27, 2016

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@Soyweiser Soyweiser deleted the Soyweiser:auto_zombie_rename branch Aug 27, 2016

@chaosvolt

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commented Aug 28, 2016

Who came up with that idiotic name "automatic zombie advancement" in the first place? It being enabled by default is still a glaring flaw in the thought process of whoever implemented this.

@Soyweiser

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commented Aug 28, 2016

@chaosvolt but it isn't set on by default.

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commented Aug 28, 2016

I poked my head onto the forums recently. There complaints of real-time mode being enabled by default, and the idiotic choice of naming was cited as a terrible idea in combination with that.

@Soyweiser

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commented Aug 28, 2016

Come on, you should know better than trusting random forum people. They probably confused it with the monster evolution and turned it on. Trust, but verify. (Could be that the default was changed in the past btw).

@chaosvolt

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commented Aug 28, 2016

Given the design decisions being made , I would not be surprised if the default was originally on, and that it was changed. Or I heard complete and utter bullshit from a forumite, sadly both are equally likely.

@Soyweiser

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commented Aug 28, 2016

Well, it probably was initially on for testing. And sometimes testing/debug code doesn't get changed by accident. (Thats a paddling)

@pisskop

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commented Aug 28, 2016

we all make errors.

one issue highlighted is the eclipsing nature of zeds as enemies.

as former humans occupying the majority of the areas with resources its fine they area large and prominent part of the games combat.

if anything is automatically advancing its fungus amoungus

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commented Aug 28, 2016

Fungi have been a self-replicating, nigh-uncontrollable plague since well before The Dramaing, and probably since well before I joined, yes. :V

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