Join GitHub today
GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.
Sign upMutant NPC update #18840
+366
−146
Conversation
Coolthulhu
added some commits
Oct 15, 2016
Rivet-the-Zombie
merged commit f735fcd
into
CleverRaven:master
Nov 3, 2016
1 check passed
default
Details
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Coolthulhu commentedOct 15, 2016
•
edited
Includes #18829
Adds a single NPC who spawns in the middle of bee hive if you have static NPCs on.
The
bee girlanthropomorphic bee"Apis" is intentionally not revealed as either mutant bee or bee mutant. Gendered as female because everyone thinks of bees as female, but it's supposed to be a genderless drone kind of a thing.Not too creative of a name, but I wanted something better than "queen bee" (and also because it's not a queen).
Spawns with no equipment, but a set of melee mutations and OK (unarmed) combat skills.
In tests it was rather dangerous, being able to take on a hulk and win and being able to take on 2 hulks and kill one (and then die), but it should be no match for player's ranged weapons.
Has default hostile NPC behavior, meaning that it stands around and acts like it only wants to bee itself, but gets hostile as soon as it spots the player.
Also fixed a bug that prevented bandits from getting hostile.
EDIT: Also added ability to see NPC traits when looking at them. The formula is pretty bad and only allows seeing that the NPC is huge and has tentacles for arms and legs when nearly adjacent, but it will be easy to tweak it later.