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Sign upBuffed .50 BMG #19038
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I'm not sure this is a good idea from a gameplay POV considering how available 50BMG is versus 300 (think belts on vehicles). |
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I just realized the .50 has 700 recoil. That is waaay to low. I'm testing a change. |
BorkBorkGoesTheCode
added some commits
Oct 31, 2016
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As above and in #19042 - we should determine what we are trying to achieve before we make ad-hoc adjustments |
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DavidROwen
commented
Oct 31, 2016
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The .50 BMG is in an almost completely different class from the .300 WinMag, at least as far as damage goes. .50 hits much harder. The ballistic performance is 3850-4100ft·lbf for the .300 WinMag and 13050-15000ft·lbf for the .50. Theoretically, .300 should be more common outside of army drops. Pretty much every gun store IRL will have it. |
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mugling
closed this
Nov 1, 2016
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Please close unwanted PRs if you have no intention to merge them. It saves contributor time. |
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Until you complete your project of removing the joule-to damage system from the game, the damage dealt by the 50 BMG remains an outstanding bug. This PR brought 50 BMG damage in line with GAME_BALANCE.md and had no code issues, yet you closed it. |
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The route your taking with this multitude of PR's is needlessly time consuming versus any tangible benefit. We should be focusing development time on other more significant issues |
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Dude, you complained about unreviewable PRs, then stopped reading PR contents in favor of the summary. |
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@BorkBorkGoesTheCode if you'd like to complete this PR, I can re-open it for you. It was discovered by a user on Discord:
And looks like this PR was attempting to resolve that bug. Please let me know, thanks. |
BorkBorkGoesTheCode commentedOct 31, 2016
It's now competitive with the .300 WinMag, and it's closer to reality.