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Sign up[RDY] Add 'Swamps' as viable overmap_special Locations #19142
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Please don't introduce unused locations: they can become perfect candidates for removal at some point. It would be great to actually use it. |
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Maybe an alternative would be for this to be implemented by "in swamp" as a viable option for mapgen specials? Similar to how field, forest, and on water are all options. I can see that being more versatile, for example used in Mining Mod. |
pisskop
added some commits
Nov 4, 2016
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What do you mean by the option? All locations listed in the map are supposed to be used in JSON. |
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"swamp" is what I named -allow_location_forest_water" renaming this in_swamp would result in the same behavior. Adding in subterranean features should be as simple as using a "forest_water" surface and whatever json underneath. |
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I just realized that I misread the intent of this pull request, which is adding exactly what I was suggesting. My apologies. |
pisskop
added some commits
Nov 7, 2016
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Its ready |
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Anything with an underground feature would definitely NOT be spawned in a swamp. |
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Im not sure why you would think that. Below the water table swamps are like any other rock. |
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See also, the concept of bog iron, for something specific to my plans for what I could do with this feature. |
pisskop
changed the title
Add 'Swamps' as viable overmap_special Locations
[RDY] Add 'Swamps' as viable overmap_special Locations
Nov 9, 2016
pisskop
added some commits
Nov 13, 2016
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Can this be rejected or committed |
pisskop
closed this
Nov 14, 2016
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It looks mergeable, it's just that we aren't doing any merge runs at the moment due to shortage of dev time. We may need to get more people with merge rights. |
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Thats fine. Too many merges from my own branch. rather just reopen it |
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That may be desirable, if you know any regular contributors familiar enough with the code? |
pisskop commentedNov 3, 2016
A good example of something that can/should/may be able to spawn in a swamp:
-A swamp version of a pond, salted
-Hidden Temples
-plantations, survivalist compunds, hunter's shacks
-Stash houses
-LMOEs
-Toxic waste dumps
-Really anything that would be reclusive and 'top_secret"