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[RDY] Add 'Swamps' as viable overmap_special Locations #19142

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@pisskop
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commented Nov 3, 2016

A good example of something that can/should/may be able to spawn in a swamp:

-A swamp version of a pond, salted
-Hidden Temples
-plantations, survivalist compunds, hunter's shacks
-Stash houses
-LMOEs
-Toxic waste dumps
-Really anything that would be reclusive and 'top_secret"

@codemime

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commented Nov 4, 2016

Please don't introduce unused locations: they can become perfect candidates for removal at some point. It would be great to actually use it.

@DangerNoodle

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commented Nov 4, 2016

Maybe an alternative would be for this to be implemented by "in swamp" as a viable option for mapgen specials? Similar to how field, forest, and on water are all options.

I can see that being more versatile, for example used in Mining Mod.

@codemime

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commented Nov 4, 2016

Maybe an alternative would be for this to be implemented by "in swamp" as a viable option for mapgen specials? Similar to how field, forest, and on water are all options.

What do you mean by the option? All locations listed in the map are supposed to be used in JSON.

@pisskop

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commented Nov 4, 2016

"swamp" is what I named -allow_location_forest_water" renaming this in_swamp would result in the same behavior.

Adding in subterranean features should be as simple as using a "forest_water" surface and whatever json underneath.

@DangerNoodle

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commented Nov 4, 2016

I just realized that I misread the intent of this pull request, which is adding exactly what I was suggesting. My apologies.

@pisskop

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commented Nov 7, 2016

Its ready

@vache

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commented Nov 8, 2016

Anything with an underground feature would definitely NOT be spawned in a swamp.

@pisskop

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commented Nov 8, 2016

Im not sure why you would think that. Below the water table swamps are like any other rock.

@DangerNoodle

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commented Nov 8, 2016

See also, the concept of bog iron, for something specific to my plans for what I could do with this feature.

@pisskop pisskop changed the title Add 'Swamps' as viable overmap_special Locations [RDY] Add 'Swamps' as viable overmap_special Locations Nov 9, 2016

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commented Nov 13, 2016

Can this be rejected or committed

@pisskop pisskop closed this Nov 14, 2016

@Coolthulhu

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commented Nov 14, 2016

It looks mergeable, it's just that we aren't doing any merge runs at the moment due to shortage of dev time.

We may need to get more people with merge rights.

@pisskop

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commented Nov 14, 2016

Thats fine. Too many merges from my own branch. rather just reopen it

@DangerNoodle

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commented Nov 14, 2016

That may be desirable, if you know any regular contributors familiar enough with the code?

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