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Sign upArcana: fixes/rebalancing from archived repository #19247
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Good. I'll look at what you ported over and explain my reasons for why I added the
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Understood. As I am not implementing your addition of basement mapgen entries, I will hope that these additions are deemed acceptable. |
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In the meantime, I'm mucking about with a map item to add to my repo eventually. Planning to have it map out the arcane structures, strange temples, and strange cabins. Dunno where to make it spawn, but probably high odds in arcane structures so players that conquer one structure have an edge on finding others. |
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Discovery, arcane ranged weapons are only reloading 1 at a time. Example discovered, symbol of judgement, explicitly does not have the required flag to force that behavior. Edit, and they seem to have volume now? I thought lack of volume was explicitly intended. |
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Oh. It would appear that reloading of non-magazine weapons is broken. |
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...eh. How bad is it, a mL per essence? Mess with it if you want, but shouldn't really hurt anything. If you DO zero out volume, might have to make it a big more clear via a comment that the volume is intentional, not a redundant field. Unless 0 now defaults to 1 mL, which would be weird but not a big deal. Weapons being broken in general is a more pressing concern. I fear that it, like the stair issue, will go unfixed for a good while. |
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Also to fix: curious structure uses old "place_items" instead of place_loot. Island temples also borked the same. |
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Updating my repo now. If you do copy these fixes for this, double-check and remove references to 'arcanemap' since that is a new item, and this is for fixed stuff only. :V |
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Thank you. I will have to add this when I am able to in the morning. |
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Apologies for the delays. Implementing fixed mapgen entries now. Note that you have an excess separator in 'mapgen_sanguine.json', the 'place_loot' entry where you added 'arcanemap'. Since I had to remove this loot spawn, the separator error is thus fixed on my end. |
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Doh. Got it, fixed on my end now. |
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mugling
closed this
Nov 25, 2016
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Then what method is used instead of copy-from? Closing this does not provide anything productive, I still would want to fix up the main version of the mod. |
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@mugling, what is your problem? I didn't receive any info about copy-from being broken until just now. Continuing to prove my point about this "too lazy to check mods" kick of yours is just making shit worse for everyone. |
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Tell me what fixes are broken, and I can replace them with functional fixes and re-open, allowing Chaosvolt to fix it in their repository as well. Closing the pull request because of feature breakage is not the ideal solution. |
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Requesting @Rivet-the-Zombie to confirm whether Mugling's claimed reason for closing this is valid. |
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I just tested my repo of Arcana with the latest available build, 5946. No load errors, and martial arts replacements still work as expected, and monsters are still edited to drop essence/items. As those are the only uses of copy-from in the mod, Mugling is either lying or acting in ignorance. Either way, he is not justified in closing this PR. @DangerNoodle, re-open this. @mugling, don't start closing stuff unless you have a valid reason. |
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@chaosvolt I am unable to re-open. @mugling, fixing and futureproofing are valid reasons for a pull request. No new content is being added in this pull request. The martial art changes in particular are geared towards ensuring that further changes (like with the removal of diamond weapon IDs) do not require anything else to be updated. Why would you object to a change intended to reduce the amount of effort being required in the future, especially as development does not have the amount of people needed to deal with the issues that already exist? This is illogical. |
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For as long as we support a mod, we should allow fixes like that. We don't have the full mod support up yet (ie. stable isn't out), so we should keep it up at least until that stable. We can do giant cleaning after the stable is out. Or as one of the last PRs before stable. Keeping a broken mod in repo is the worst option possible. |
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Thank you. |
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This doesn't actually do anything as
This mod is horrible to support. The previous maintenance PR ended with a rebuke from a different developer. I'm going to mark this mod as |
DangerNoodle commentedNov 11, 2016
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edited
This implements no new content, presently only balancing and other alterations from the repository being maintained by @chaosvolt.
The main change appears to be changing the martial art overrides to avoid any future changes to the affect arts causing issues, by implementing use of
copy-from.Additionally, several mapgen entries retained the defunct use of 'place_items' instead of the current use of 'place_loot'. That has now been corrected.
There was also one apparent typo fix along with a few alterations to professions, recipes, and tools.