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Sign up[RDY] Parks and recreation buildings #22049
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ZhilkinSerg
changed the title
Parks and recreation buildings
[RDY] Parks and recreation buildings
Oct 3, 2017
Coolthulhu
self-assigned this
Oct 5, 2017
Coolthulhu
reviewed
Oct 5, 2017
| "f": "f_null", | ||
| "p": "f_null", | ||
| "s": "f_null", | ||
| "u": "f_null" |
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Coolthulhu
Oct 5, 2017
Contributor
Pretty sure nulls don't need to be (and thus shouldn't) be explicitly declared.
The exception is when using palettes and overriding an existing piece.
Coolthulhu
reviewed
Oct 5, 2017
| "flags": [ "SIDEWALK" ] | ||
| }, | ||
| { | ||
| "id": "cemetary", |
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Coolthulhu
Oct 5, 2017
Contributor
Those are too similar to the big cemetery id. Should probably be re-id'd to "cemetery_small" or something.
Coolthulhu
reviewed
Oct 5, 2017
| "locations": [ "wilderness" ], | ||
| "city_distance": [ 1, 10 ], | ||
| "city_sizes": [ 1, 12 ], | ||
| "occurrences": [ 4, 10 ] |
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Coolthulhu
Oct 5, 2017
Contributor
All minimal occurrences are going against the "budget". They should be kept low until we have a fix for overmap special limit.
ZhilkinSerg
added some commits
Oct 5, 2017
Coolthulhu
suggested changes
Oct 5, 2017
| "f": "f_null", | ||
| "p": "f_null", | ||
| "s": "f_null", | ||
| "|": "f_null" |
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| { "item": "rock", "x": 1, "y": 7, "repeat": 1 }, | ||
| { "item": "log", "x": 2, "y": 12, "repeat": 1 }, | ||
| { "item": "log", "x": 17, "y": 19, "repeat": 1 }, | ||
| { "item": "rock", "x": 13, "y": 21, "repeat": 1 } |
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| { "monster": "GROUP_ZOMBIE", "x": 21, "y": 13, "chance": 6, "density": 1 }, | ||
| { "monster": "GROUP_ZOMBIE", "x": 3, "y": 13, "chance": 6, "density": 1 }, | ||
| { "monster": "GROUP_ZOMBIE", "x": 20, "y": 7, "chance": 6, "density": 1 }, | ||
| { "monster": "GROUP_ZOMBIE", "x": 3, "y": 7, "chance": 6, "density": 1 } |
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Coolthulhu
Oct 5, 2017
Contributor
All "density": 1 have to be removed. This is redundant, as default density is obviously 1.
| { "x": 13, "y": 14 }, | ||
| { "x": 15, "y": 14 }, | ||
| { "x": 17, "y": 14 } | ||
| ], |
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Coolthulhu
Oct 5, 2017
Contributor
Toilets would be much better mapped to a symbol. The only excuse not to do that is when a mapgen instance needs to have dry toilets mixed with non-dry ones. This isn't the case here.
| "place_vehicles": [ | ||
| { "vehicle": "bicycle", "x": 10, "y": 7, "chance": 3, "fuel": 0, "status": 0, "rotation": 270 }, | ||
| { "vehicle": "bicycle", "x": 17, "y": 8, "chance": 2, "fuel": 0, "status": 0, "rotation": 180 }, | ||
| { "vehicle": "scooter", "x": 16, "y": 12, "chance": 5, "fuel": 0, "status": -1, "rotation": 0 }, |
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Coolthulhu
Oct 5, 2017
Contributor
"status" defaults to -1, "rotation" defaults to 0, explicitly making bicycles have 0 fuel is also wrong.
| { "monster": "mon_duck", "x": 8, "y": 17 }, | ||
| { "monster": "mon_fish_sbass", "x": 15, "y": 21 }, | ||
| { "monster": "mon_fish_bluegill", "x": 21, "y": 23 } | ||
| ] |
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Coolthulhu
Oct 5, 2017
Contributor
Placing monsters by hand like that is pretty ugly. It's not necessary to rework this here, but they should be wrapped in a group and spawned as entries from the group rather than being hand-picked and completely identical every time.
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Coolthulhu
removed their assignment
Oct 5, 2017
ZhilkinSerg
added some commits
Oct 5, 2017
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|
Updated everything reviewed, but monster placement. |
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Monster spawns were moved to monster groups. |
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Conflicts were resolved |
ZhilkinSerg commentedOct 1, 2017
Added parks and recreation buildings from http://smf.cataclysmdda.com/index.php?topic=12533.0.
Thanks to Whaley (http://smf.cataclysmdda.com/index.php?action=profile;u=3470).
Parks
skate_park;small_wooded_trail(2 variants);pavilion;cemetaryStores
orchard(2 variants);dispensary;small_office;art_gallery;small_storage_units.Overmap specials
State Park(4 tiles);Fishing Pond(4 tiles);Derelict Property(1 tile in 4 variants);Hunting Blind(1 tile in 2 variants).