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Don't worry - dispersion modification only temporary hardcoded. Unit tests incoming. |
Firestorm01X2
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May 21, 2018
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A lot of shotguns clamped around dispersion 0..100. Adding +400 to it put it to pistol range exactly. Loaded glock dispersion around 560. |
Firestorm01X2
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May 21, 2018
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Ok. Added +400 dispersion to all shotguns. |
ZhilkinSerg
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May 21, 2018
Firestorm01X2
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May 22, 2018
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I hope I dont forget something. |
Firestorm01X2
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[WIP] Initial shotgun rebalance
Initial shotgun rebalance
May 22, 2018
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Ready for review. |
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I am still thinking: Anyway lets it be 10 for shot and 20 fo slug. Still ready. |
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I decided to try 12 to shot and 24 for slug. At least player now can try to hunt something with shotgun. |
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Ready. |
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The rifled barrel still doesn't work right, but that can be fixed in a later PR. |
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Jenkins, Rebuild. |
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Change at least make it slightly more useful. |
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Going for -100 for shotgun dispersion. It still gives good accuracy without being too accurate. |
Firestorm01X2
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[WIP] Initial shotgun rebalance
Initial shotgun rebalance
May 30, 2018
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Ready. |
Firestorm01X2
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May 30, 2018
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@Firestorm01X2 you don't need to commit arbitrary code changes to rebuild the PR; just add Jenkins rebuild to a GitHub comment. |
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Jenkins, but not travis. |
Firestorm01X2
changed the title
Initial shotgun rebalance
[RDY] Initial shotgun rebalance
Jun 13, 2018
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Do we still wrtiting [RDY] to show that PR is ready? |
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One thing you're missing is a dispersion nerf for the .22 rat-shot. |
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@BorkBorkGoesTheCode
Yes overall ruger_1022 with ratshot will be very accurate cosidering zero disperion of ratshot. But considering things above it should be ok. Shotguns outdone it by damage and range. Yes I can add some dipersrsion to ratshot but it is against 1) and in fact it will not change much. Anyway if you have suggestion about exact dispersion for ratshot - give it to me. |
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@BorkBorkGoesTheCode And considering damage of 10 and range 7. Well, you can wreak chaos among rats. And that is it. And it is even on of the best case scenarios. A lot of other gun guns has much worse accuracy (dispersion). Nerfing .22 guns disperion is not an option - it is not shotguns. |
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No, anything without [CR]/[WIP] is supposed to be interpreted as being "ready". |
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Only without [WIP] prefix. |
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Damage modifier for shotgun rifled barrel changed from -20 to -8 to make it more worth using. Who in the right mind will install gun mod that cut damage output by 40%? And why rifled barrel works that way in the first place? I think that -20 suppose to simulate that "The rifling makes the gun less suitable for shot, however" but it just reduce damage by a lot. From 50 to 30 for. From shotgun level to pistol level. For all types of ammo, even for slugs. It makes zero sense in terms real life and gameplay. But there is must be some downside to use rifiled barrel that is why damage modfier was set to -8 instead of -20. Becuase it used that kind of logic before. Still current implementation of rifled barrel gunmod for shotguns is strange at best. Like what the hell? |
Firestorm01X2
changed the title
[RDY] Initial shotgun rebalance
Initial shotgun rebalance
Jun 14, 2018
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It is still ready. |

Firestorm01X2 commentedMay 21, 2018
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edited
Currently shotguns way too accurate and very close range at the same time. That happens after that:
#23720
It is attempt to at least get a first stub on it and get adequate dispersion values. It is only to stabilize situation overall.
Result
It is based on that statements:
Range table:
Characters definition: #21244 (comment)
Shotgun tests have values between smgs and pistols because shotguns now have somewhat smgs accuracy.
Shotgun with shots limited by 12 tiles. Shotgun with sligs limited by 24 tiles.
Novice shotgun: just non skilled characted with double barelled shotgun. Less accurate than averege shotgun.
Competent shotgun: mid-game character with modded Kel-Tec KSG. Kel-Tec KSG is accurate and versatile shotgun due 2 built in magazine tubes. Good choice.
God shotgun: end-game character with heavily modded powerfull heavy automatic shotgun. It is not the most accurate shotgun, but godlike character don't really care.
For modders.
Convertsion pattert for shotguns:
All average shotgun must have at least 300 dipersion. It is (almost) smg dipersion.
Dispersion for "normal" shotgun should be around 300-500.
Dispersion for "scrap" shotgun should be around 600-900.
Of course you can violate this rules for special effects. But try to stick to smg dispersion ranges for normal (non handmade scrap) shotguns.
Simple conversion for exisitng shotguns: add + 300 to your shotgun to get proper dispersion.
Warning it also affects anything the should behave like shotgun. Example - any shotgun pistol.
Convertsion pattert for shotgun ammo:
Basic shot now has range 12 Basic slug adds +12 to range.
Just multiply your shotgun ammo range to 2. This way range:
6 X 2 = 12.
5 X 2 = 10.
But most likely your shotgun ammo already has "copy-from".
So likely changes are not needed.