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Sign upAutodoc now requires an actual anesthesia to work #24071
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Night-Pryanik
added some commits
Jun 23, 2018
Night-Pryanik
added
<Enhancement / Feature>
[JSON]
Bionics
[C++]
labels
Jun 23, 2018
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Please check a flag and not only the direct Id of the anesthesia item, to make this feature moddable |
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Just an idea: with high first aid skill, using few empty syringes, a meter of duct tape, and right ammount of specific drugs and/or painkillers player might be able to make a makeshift anesthesia kit as an option, when not being able to find a real one. I can drop a PR for this if it fits this theme? |
Night-Pryanik
added some commits
Jun 23, 2018
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Done. |
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I'm not against it. Just wait when/if this PR get merged, and describe in details which drugs you are planning to use in the recipe. |
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Thank you! |
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Do you plan to remove manual installation of CBMs? I'm not sure how I feel about that idea in particular, but if it stays, it does seem like a good choice to make the Autodoc preferred. Maybe the success chance is increased for the Autodoc, it takes less time, or something along those lines. Making manual installations take time would also not be a bad idea, as right now you can install eight bionics within the space of one turn since it doesn't pass time. Oh, and since this deprecates the worldmod that removes needing painkillers for bionics, it might not be a bad idea to remove that, or if you're going to remove manual installation, to change it into "easy bionic installation" or something like that that preserves the old way. |
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Yes, I do.
This mod is not in vanilla, it's in @Coolthulhu's fork.
I'm not interested in making "old-style bionic installation" mod myself, but I'm not against if someone will implement it. |
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Mmk, fair enough. |
Night-Pryanik commentedJun 23, 2018
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edited
ANESTHESIAflag;JSON_FLAGS.md.