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[DONE] Blacksmith Shop Faction Base Expansion #24383

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merged 10 commits into from Jul 20, 2018

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@acidia
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commented Jul 20, 2018

Blacksmith Shop Expansion

So, this’ll allow you to start industrializing you NPC camp in new ways. This isn’t a machine shop, which may or may not be something we eventually get into, so you shouldn’t expect anything past 18th century manufacturing processes taking place here without electricity.

Starting recipes focus on smelting down metals and making charcoal.
Moves into casting work, giving copper/bronze a chance to be useful (might want to pull some of the bronze mod recipes in at a future date).
Upgrades to heavy steel work when you construct a bellows (the old machinery above the forges).
A bit of fine metal work when you construct the workshop to the north.
Rounds off when you construct a drop hammer rig (see videos) in the expansion to the west.
https://www.youtube.com/watch?v=OVmF6Nsf77Q
https://www.youtube.com/watch?v=PCrlp_O9-S8
Very simple technology (those two are +300 years old or something) but scary as shit as a giant hammer on a tree trunk swings in front of your face. Drop hammer rigs don’t allow you to craft new things, they open a few construction material recipes that let you burn more coal for a significant reduction in crafting time. To start nails, wire, pipes, sheet metal, rebar, and chain have half the construction time but about double the coal consumption when using the drop hammer recipes. Its assumed your drop hammer is powered by a 1st generation steam engine as the standing tank is your boiler and the well pump your water source. Mechanics 4 and a ton of hardware is needed to construct it.

Sheet metal and pipes are craft-able but a giant pain in the ass without modern machines. Sheet metal is done with a series of flatter hammers and is just as much of a pain as you can imagine. It should really require two people or a treadle hammer (or other device) but I just made it a very slow process to compensate. You do have the camp manager who could help in a pinch as needed.

Anything that specifically needs a welder was left out, to include metal tanks... rivets are something that could be used but I'll leave that for a further upgrade of the shop or a machine shop. This should make the garage very useful as a source of metal.

acidia added some commits Jul 19, 2018

@Nymall

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commented Jul 20, 2018

You are doing amazing work Acidia. I am looking forward to this.

{
"type": "recipe",
"result": "faction_base_blacksmith_11",
"description": "An on-site well wil allow us to fill boilers as needed.",

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@DracoGriffin

DracoGriffin Jul 20, 2018

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wil to will

{
"type": "recipe",
"result": "faction_base_blacksmith_12",
"description": "A steam powered drop hammer will greatly increase production speed in exchange for charcoal.",

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@DracoGriffin

DracoGriffin Jul 20, 2018

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steam powered to steam-powered

@Xhuis

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commented Jul 20, 2018

Damn it, these PRs are making me not want to live inside my cathedral of metal with wheels on it. Stop this trickery or so help me!

@ZhilkinSerg ZhilkinSerg merged commit 4b20ada into CleverRaven:master Jul 20, 2018

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@cake-pie cake-pie referenced this pull request Aug 28, 2018

Merged

[Done] Sheet metal stats rebalance and recipe fixes #25210

4 of 4 tasks complete
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