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To add Cosmic's Additional Locations to the game #24576

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merged 56 commits into from Aug 1, 2018

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commented Aug 1, 2018

This request is to add my (CosmicCoincidence) additional location mods to the base game (not as official mods but part of the vanilla game). These additional locations include...

LOCATION TYPE LOCATION MAP SIZE NUMBER OF VARIATIONS LOCATION SPAWN CATEGORY DESCRIPTION
Cabin 1X1 5 Special Additional to the in-game cabins.
Desolate Barn 1X1 10 Special Forgotten and falling apart barns that spawn in fields/woods.
Empty Commercial Lot 1X1 10 Shop Empty lot where a store could be built.
Empty Residential Lot 1X1 5 House Empty lot where a house could be built.
Abandoned Warehouse 1X1 5 Shop Abandoned warehouse which may have some junk left behind.
Vacant House 1X1 20 House Houses in various states of condition (construction, repair, moving, garage sale, etc.).
Dump 1X1 5 Shop City dump filled with piles of rubble and trash (you may find something of use in here, but its probably mostly trash)
Dumpsite 1X1 10 Special Illegal dump sites found in fields or forests. Where do people leave there old washing machines? In the woods of course!
Landfill 1X1 5 Shop City landfill, similar to dumps.
Recycle Center 1X1 3 Shop Center meant for sorting junk into it's base materials, steel, glass, plastic, electronics, etc. before being recycled.
Junkyard 2X2 1 Special Large yard of wasted vehicles with a garage. BEWARE of dogs!
Cemetery 1X1 5 Park Additional to the in-game cemeteries.
Cemetery 1X2 1 Special A 'medium' cemetery, larger than the standard (small) cemeteries but smaller than the religious cemeteries.
Community Garden 1X1 3 Park A public use garden for growing produce.
Public Garden 1X1 2 Park A public garden filled with flowers and trees. A beautiful spot to stop and read a book on a nice day.
Botanical Garden 1X2 1 Special A larger garden with a greenhouse, professionally displaying various botanical species.
Park 1X1 5 Park Additional to the in-game parks.
Public Pond 1X2 1 Special A larger park/pond combination.
Nature Trail 1X2 1 Special A larger wooded trail.
Tree Farm 1X2 1 Special A farm for pine trees. "Were only open in December"
Pool 1X1 5 Park Additional to the in-game pools. 2 are outdoor, 3 are indoor.
Campground 2X2 1 Special A large wooded area with multiple campsites and community bath house.
Shooting Range 1X2 1 Special "Come on down to the Dickerson's Family Shooting Range for some fun! We got targets up to 30 yards!"
Landscaping Supply Co 1X2 1 Special Shop with a lot full of piles dirt, sand, rocks, cement, wood, etc.
LAN Center 1X1 2 Shop A place where kids without their own computers go to play video games and use the internet.
Dollar Store 1X1 2 Shop Cheap goods of various categories all in one store.

cosmiccoincidence added some commits Jul 31, 2018

@John-Candlebury

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commented Aug 1, 2018

I'm not sold on the empty lot terrains. They take city space that could be used by interesting and usefull buildings and replace them with what is basically nothing,

Our cities already generate with what are tentatively empty lots (AKA mid city empty fields)Maybe consider editing mapgen code so that those fields become empty lots?

cosmiccoincidence added some commits Aug 1, 2018

cosmiccoincidence added some commits Aug 1, 2018

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commented Aug 1, 2018

I don't know how to directly reply but responding to the empty lots. I definitely hear and understand that argument, I tried to offset that from being too much of an issue by keeping most of spawn/occurrence rates for those empty-ish (lots) and mostly-for-flavor (tree farm) locations low. Also the empty lots although not as interesting as most places, can spawn trash, deserted vehicles, food vendor carts, so they aren't all completely empty.

Also I just linted ALL my code as well as threw in a couple other buildings... Landscaping Supply Co, LAN Center, and Dollar Store

cosmiccoincidence added some commits Aug 1, 2018

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commented Aug 1, 2018

Jenkins rebuild.

}
}
}
]

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ZhilkinSerg Aug 1, 2018

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You have EOL missing in the end of several files, so JSON formatting fails.

"type": "mapgen",
"weight": 100
}
]

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ZhilkinSerg Aug 1, 2018

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EOL missing.

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@cosmiccoincidence

cosmiccoincidence Aug 1, 2018

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EOL?

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@Zireael07

Zireael07 Aug 1, 2018

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End of line mark, usually inserted by your text editor. What do you use?

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@cosmiccoincidence

cosmiccoincidence Aug 1, 2018

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Notepad++

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@Nymall

Nymall Aug 1, 2018

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Just put a extra row at the end of the JSON and it should fix the issue

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@cosmiccoincidence

cosmiccoincidence Aug 1, 2018

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thanks, changes mades

cosmiccoincidence added some commits Aug 1, 2018

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commented Aug 1, 2018

Mechanical winch in abandoned warehouse is not working and it is possible to open doors separately.

image

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commented Aug 1, 2018

Warehouse garage doors fixed.

@ZhilkinSerg ZhilkinSerg merged commit 93347ad into CleverRaven:master Aug 1, 2018

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@cosmiccoincidence cosmiccoincidence deleted the cosmiccoincidence:cosmic's_additional_locations branch Aug 3, 2018

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commented Dec 14, 2018

This pull request has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there:

https://discourse.cataclysmdda.org/t/potential-engine-solutions-and-fun-stuff/17904/13

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