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Sign up[READY] Activation and Reload of specific items without picking them up #24732
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With this one implemented, will the player clever enough to auto active the lighting during a long crafting session to avoid speed penalty/interupt? |
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No, the craft will still get interrupted. It's up to the player whether he then starts a fire or lit a lantern. |
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Well that is bad, most player dont even know that they can resume crafting without losing progress by "repeat last craft". |
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Could probably be better solved by expanding the "You can no longer see well enough to keep crafting." message to "You can no longer see well enough to keep crafting. Once you obtain a source of lighting, you can resume crafting by pressing x key." or something like that. |
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How about activating folded vehicles to unfold them so you no longer have an issue of being able to fold vehicles you can never unfold since they are too heavy to pick up? |
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This issue is mentioned in #22771 I agree that unfolding makes more sense while folded vehicle lies on the ground. But it is out of the scope for this PR. |
DracoGriffin
added
<Enhancement / Feature>
Game: Mechanics Change
Info / User Interface
Items / Item Actions / Item Qualities
[JSON]
Inventory / AIM / Zones
[C++]
and removed
Info / User Interface
labels
Aug 9, 2018
Robik81
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Aug 10, 2018
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I expanded the list of tools that can be used remotely with following tools and updated the OP:
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Robik81
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Aug 13, 2018
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Activation and Reload of specific items without picking them up
[READY] Activation and Reload of specific items without picking them up
Aug 14, 2018
Robik81
changed the title
[READY] Activation and Reload of specific items without picking them up
[WIP] Activation and Reload of specific items without picking them up
Aug 14, 2018
Robik81
changed the title
[WIP] Activation and Reload of specific items without picking them up
[READY] Activation and Reload of specific items without picking them up
Aug 14, 2018
Robik81
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Aug 8, 2018
Robik81
added some commits
Aug 13, 2018
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Aug 16, 2018
Robik81
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Aug 18, 2018
Open
On activating tools from via "a" while they are on the ground, they are in inventory afterwards. #24908
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Break-Off
commented
Aug 18, 2018
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Does this fix #24413? |
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I would guess so, but only for tools mentioned here, not for every tool. |
ZhilkinSerg
self-assigned this
Aug 24, 2018
ZhilkinSerg
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CleverRaven:master
Aug 24, 2018
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Aug 24, 2018
Robik81
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Aug 25, 2018
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I really appreciate this PR I really like being able to active stuff from the floor. |
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I was just checking the list of items that can be used to make a "meat pie" (just a random food I picked), and saw that several of the tools listed there don't have this flag but they arguably deserve it. Like:
There's probably a lot more tools that could include this new flag. |
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Only 'guidelines' are
Adding the flag might not be enough for some tools and additional changes in C++ might be necessary. I do not plan to add the flag to other tools right now, but anyone can make such PR. Just make sure the tool works. |
Robik81
referenced this pull request
Sep 11, 2018
Merged
Activation of pots to heat up food without picking them up #25534
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How difficult would it be to change the interrupt to a prompt to turn on a light in a subsequent PR? |
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I am not sure, such change has more to do with crafting code which I am not familiar with. |

Robik81 commentedAug 9, 2018
•
edited
Closes #24686
What it does
This PR is mainly meant to save the player unnecessary tool shuffling inside of his base / crafting area.
Why I did it
There are various crafting tools that are necessary for crafting and which require batteries or charcoal to properly function. Under normal circumstances, player does not want to move such tools, just interact with them, but current implementation always picked the tool into player inventory, before any interaction could take place. Player then had to drop the tool back on the original tile. In some cases, as some of these tools are quite bulky, player had to first make more space in his or her inventory or manually wield the tool, which is even more unnecessary steps that needlessly break the flow of the game.
Similar problem is with light sources, which player place in his crafting area, to allow crafting in the evening hours... or sometimes even in the night shift. Player does not usually want to pick the lantern up, just to lit it up.
How it works
Crafting tools and light sources can be flagged to allow interaction from adjacent tile, without picking them up.
I added the flag to following tools:
Light sources
Tools
Testing Area 51