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Remove silly battery recipe #28137

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merged 1 commit into from Feb 8, 2019

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@kevingranade
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commented Feb 8, 2019

Summary

SUMMARY: None

Purpose of change

This is a silly leftover recipe from when the crafting system was a lot more "evocative", just removing it.

Describe alternatives you've considered

Add a new type of battery cell that would result from this kind of recipe, but is not compatible with loading into arbitrary electronics.
Add a much more involved recipe for crafting an alkaline or similar battery cell that IS compatible with existing electronics.

Remove silly battery recipe
Why was this still here...
@Treah

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commented Feb 8, 2019

I assume your going to add in the other one soon? I know quite a few users make these if they don't have access to batteries.

@ZhilkinSerg ZhilkinSerg merged commit e6ad188 into 0.D-branch Feb 8, 2019

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@Photoloss

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commented Feb 9, 2019

I assume your going to add in the other one soon? I know quite a few users make these if they don't have access to batteries.

Would this even be useful if it required the battery compartment mod? If the "battery" item is supposed to be a standardised physical cell then that would be the "correct" means of attaching it but electronics 3 might be a little steep for someone who can't find batteries.

@ColourfulOval

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commented Feb 9, 2019

That battery recipe was silly, but there should be some way for low skill characters to make some means of powering devices.

It seems plausible that low level survivor made batteries would be large. That may also work well in game play if it means you have to choose at first what electrical items you carry.

How about a low-skill jerry rigged version of the battery compartment mod that damages the battery used over time, and may shock you when you manipulate it? Possibly also a jerry rigged car battery recipe using lower concentration acid, but with higher weight and bulk.

Realistically, I think reconditioning or recharging old batteries should be easier than the game makes it, certainly easier than making new batteries. This is hard to implement without changing the whole battery mechanics, but maybe there could be a way to unload dead batteries which could then be crafted into fewer working batteries.

@Photoloss

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commented Feb 9, 2019

Realistically, I think reconditioning or recharging old batteries should be easier than the game makes it, certainly easier than making new batteries. This is hard to implement without changing the whole battery mechanics, but maybe there could be a way to unload dead batteries which could then be crafted into fewer working batteries.

That really depends on the type of battery. It would be fairly easy to charge a modern Li-ion accumulator to moderate levels with several potato batteries, just clamp some wires together and wait a while. Non-rechargeable batteries however "corrode" and dissolve during power generation and reversing the galvanic reaction within a closed cell likely would be harder than assembling an entirely new one out of "pure" raw materials. Lead-acid and similar cells are easy enough to make but heavy and dangerous to handle.

As for battery compartment mods the amateur go-to solution is to wrap/tape some wire to the tool casing on one end and the battery on the other. This would be almost perfectly safe for a flashlight but jury-rigged tool batteries would be almost impossible to handle without any soldering.

@ColourfulOval

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commented Feb 9, 2019

That really depends on the type of battery. It would be fairly easy to charge a modern Li-ion accumulator to moderate levels with several potato batteries, just clamp some wires together and wait a while. Non-rechargeable batteries however "corrode" and dissolve during power generation and reversing the galvanic reaction within a closed cell likely would be harder than assembling an entirely new one out of "pure" raw materials. Lead-acid and similar cells are easy enough to make but heavy and dangerous to handle.

That is a fair point. I was thinking about lead-acid car batteries on the "recondition" and that is not relevant.

The disconnect is mainly that that we live in a world full of rechargable Li-ion batteries, whereas the CDDA world seems mainly to be full of disposable batteries. I just picked up a circular saw full of disposable batteries - did that ever happen?

The real world approach would be to move towards most appliances having rechargeable batteries (UPS?) and then providing more options to recharge them. Maybe through a lemon battery temporary charging station as you suggest. Perhaps there should be an occasional vending machine type recharging station in the middle of a town.

Alternatively the game could lean into the fiction and imagine some kind of tech has been created that makes creating new high power batteries terribly cheap. Maybe you can grow new batteries with alcohol and an existing battery.

As for battery compartment mods the amateur go-to solution is to wrap/tape some wire to the tool casing on one end and the battery on the other. This would be almost perfectly safe for a flashlight but jury-rigged tool batteries would be almost impossible to handle without any soldering.

Limiting the low level battery compartment mod option to only certain basic tools would be another good way to limit it. Having it as an action (duct tape a battery to this) would seem an easier for the player to use than having a separate mod craft recipe.

@kevingranade

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commented Feb 9, 2019

Realistically, I think reconditioning or recharging old batteries should be easier than the game makes it

Recharging is clearly the right answer here. Theres no telling how deep that rathole goes though.

Until then, people will just need to scavenge batteries or use UPS adaptors.

@Vzor-

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commented Feb 18, 2019

Do not misinterpret this as any real world recommendation, but alkaline batteries can be recharged multiple times (around 10). Nearly any battery can be recharged with varying degrees of success. The old recipe would be fine, you could get the correct voltage/current with using the juice as an electrolyte, and having a large anode/cathode. The bulkiness is the issue, but you could just run 2 wires to the battery terminals and slap the canister on the back/side. It is silly but the chemistry is there, though it should really require 2 different metals ie copper and lead.

@kevingranade kevingranade deleted the kevingranade-no-jank-battery branch Mar 3, 2019

@l29ah

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commented Mar 8, 2019

That battery recipe was silly, but there should be some way for low skill characters to make some means of powering devices.

Nah, a low skill character doesn't really require batteries since one has candles, torches, oil lamps and fires to do the job.

@kevingranade

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commented on e789d17 Mar 16, 2019

This commit has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there:

https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/491

@kevingranade

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commented May 5, 2019

This pull request has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there:

https://discourse.cataclysmdda.org/t/cant-craft-battery-not-car-battery-in-0-d/19980/2

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