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Headless zombie tweaks #29064

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@TheMurderUnicorn
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commented Mar 28, 2019

Summary

SUMMARY: Balance "Attempted to balance 'headless' zombies."

Purpose of change

Brainless and Listener zombies were spawning too frequently and were largely useless. This attempts to make them more viable as enemies as well as reduce their spawns. Similarly, Skull Zombies were evolution only, but I've now added them to monstergroups.

Describe the solution

Reduced Brainless and Listener Zombie spawns across the board.
Added Skull Zombie to a couple of monstergroups, hopefully at sufficiently low frequencies.
Gave Brainless day vision, where they were previously completely blind. From a flavor perspective, they're still blind, but I've given them vision so they can actually track the player a little better.
Increased vision of Listener Zombie for the same reason.

Describe alternatives you've considered

Leaving it alone. But I'm pretty sure I'm supposed to clean up any stuff I add that isn't working right, so . . . I'm trying to do that.

Additional context

I'm ready to call these 'good enough' and never mess with them again, if I'm being honest.

TheMurderUnicorn added some commits Mar 28, 2019

TheMurderUnicorn
Tried to balance headless zombies
Various small changes to hopefully make the 'headless' line of zombies more relevant.  Only slightly, mostly vision changes.
TheMurderUnicorn
Changed Headless spawnrates
Lowered the frequency on all brainless/ear zombie spawns.  Added Skull zombie to spawn lists, but made it sufficiently rare, I think.
@kevingranade

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commented Mar 28, 2019

This pull request has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there:

https://discourse.cataclysmdda.org/t/brainless-and-listener-zombies/19232/27

@paulenka-aleh

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commented Mar 28, 2019

To me IR only vision would make more sense so that zombie would go to anything warm except zombies.

I suppose zombies do almost this anyway in any case though...

@Firestorm01X2

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commented Mar 28, 2019

It is better to merge this first:
#28797

It fixes:
#23063

People are starting editing spawn lists freqently with small chunks. My PR edits a lot of them.

My PR is ready.

@TheMurderUnicorn

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commented Mar 29, 2019

Fair enough. I'm a bit confused by some of the changes made in that PR. It looks like a lot of stuff has changed with the monstergroups, so I think it's better for me to get this PR closed and then look at it again from scratch after #28797 resolves.

Could someone please delete this PR? Or close it or whatever. I don't know how or if I'm allowed to.

@Night-Pryanik

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commented Mar 29, 2019

Could someone please delete this PR? Or close it or whatever. I don't know how or if I'm allowed to.

You can close your own PRs by yourself, no permission from anyone needed.

@TheMurderUnicorn

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commented Mar 29, 2019

x_x Still bad at Github. Thanks for teaching me something.

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