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Turn static NPCs and z-levels on by default #29435

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merged 3 commits into from Apr 10, 2019

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commented Apr 9, 2019

Summary

SUMMARY: Interface "Turns static/scenario NPCs and 'experimental' z-levels on by default"

Purpose of change

The current experimental version moving towards 0.E is defined largely by improvements to NPC AI and Z-level handling. These features should be enabled by default now that they're functional for play, and to encourage playtesting.

Describe the solution

Enables both features by default and updates the description of z-levels.

Describe alternatives you've considered

This does not enable dynamic NPC spawns by default, as those are still a ways from being functional.

Additional context

I don't have a compiler so I can't playtest this. It's hard to imagine what could go wrong with a simple config change... but those are some famous last words.

NPCs and z-levels on by default
Also updated description of z-levels.
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Update src/options.cpp
Co-Authored-By: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com>
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@kevingranade kevingranade merged commit a892c82 into master Apr 10, 2019

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commented Apr 10, 2019

This pull request has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there:

https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/1106

@kevingranade kevingranade deleted the NPC-defaults branch Apr 13, 2019

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