Join GitHub today
GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together.
Sign upadd speedydex mod #30941
Conversation
KorGgenT
added
[JSON]
Mods
[C++]
labels
May 29, 2019
This comment has been minimized.
This comment has been minimized.
|
And the side effect is actually a bonus that I had wanted with the LUA version but couldn't figure out, win/win with that. Thanks a lot for looking into this. |
This comment has been minimized.
This comment has been minimized.
|
if inversely, dex below 8 reduces move speed this might actually balance strength minmaxed characters a bit and a slightly nerfed version might fit into mainline? |
This comment has been minimized.
This comment has been minimized.
|
That is actually an interesting idea, I think it might fit even better like that. Configure a 'neutral' dex than both above and below that value influence speed instead of just above. |
This comment has been minimized.
This comment has been minimized.
|
I really like the idea it would at least make str vs dex a more interesting choice. Still would leave per and int on the weak side of stats but an improvement of the current situation nonetheless. |
kevingranade
merged commit cdf0456
into
CleverRaven:master
May 29, 2019
This comment has been minimized.
This comment has been minimized.
|
This pull request has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there: https://discourse.cataclysmdda.org/t/speedy-dex-lua-mod/15344/1 |
KorGgenT commentedMay 29, 2019
Summary
SUMMARY: Mods "Add speedydex mod"Purpose of change
The speedydex mod was one of the mods that was lua only. A couple of people were asking about it, so I took a look at it. turns out it was pretty simple!
Describe the solution
Adds two external options. One controls the minimum dex required to increase your moves, the second one is how many moves increased per point of dexterity. As such, it increases linearly. Then, i added an override to get_speed() in Character that adds that bonus to moves (always 0 if vanilla).
A side affect of this approach is that NPCs will have a higher speed if their dexterity is higher.