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Fix for reading time with 1s turns #31336

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merged 2 commits into from Jun 11, 2019

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commented Jun 11, 2019

Summary

SUMMARY: Bugfixes "Fix for the too fast reading speed"

Purpose of change

Fix for #31248

Describe the solution

This issue come from reading being move speed based, as they are now based on one second turns its six times shorter. To fix it asap i just multiplied it by six.

Describe alternatives you've considered

I considered switching to time based action but my understanding of time mechanics being limited for now I just PR this quick fix until I switch reading mechanic to time based action as requestion by anothersimulacrum and esotericist when I understand them enough to not add side effects.

Additional context

I tested in a test game and the reading times displayed and effectives where correlating the JSON reading times.

Leosky added some commits Jun 11, 2019

@ZhilkinSerg ZhilkinSerg self-assigned this Jun 11, 2019

@kevingranade kevingranade merged commit 29f373e into CleverRaven:master Jun 11, 2019

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@ZhilkinSerg ZhilkinSerg removed their assignment Jun 12, 2019

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commented Jun 12, 2019

I noticed reading speed in the character windows is way too high, i will investigate this later today

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commented Jun 12, 2019

This pull request has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there:

https://discourse.cataclysmdda.org/t/600-reading-time-help-please/20341/5

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