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Sign upMedieval Polearm martial arts. #31601
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DemAvalon
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ZhilkinSerg
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|
Please do not forget to use web-linter to format json files properly. |
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[JSON]
Game: Balance
Melee
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Jun 18, 2019
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I use the web linter I just delete the extra space out of habit, sorry! |
DemAvalon
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Git needs that empty line ;) |
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Best way to handle it is like Sōjutsu does, use an onMove debuff with a short duration to counteract your Static buff. When you move, the onMove debuff triggers for 1 turn.
It only applies to techniques that are never directly used in combat: feints and grab breaks. It would be more accurate to call those techniques "support" instead of "defensive".
I looked and you are correct. All the weapon styles are missing the allow tags, so you can just remove both of them and be fine. That document is missing a martial art attribute called allow_melee which makes everything work with all weapons.
No problem, keep at it! |
DemAvalon
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Ok changed the buff to reduce damage on blocks (I hope) and added a debuff for when you move that is the opposite of stand your ground, thanks again for the help! |
DemAvalon
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Jun 22, 2019
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Um... Dev people is there anything that needs changing? this is done as far as I know. |
ZhilkinSerg
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geophree
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| "description": "Nulifies Stand Your Ground, don't move, stand there and counter!", | ||
| "strictly_melee": true, | ||
| "flat_bonuses": [ [ "block", "str", -1.0 ] ], | ||
| "mult_bonuses": [ [ "dodge", 1.0 ] ], |
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geophree
Jul 13, 2019
Since this is a multiplicative bonus, does it have to be 2.0 to counter the 0.5 in Stand Your Ground?
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DemAvalon
Jul 14, 2019
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from what I understood and comparing with others since stand your ground has no duration the you moved debuff would override it... did it not?
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geophree
Jul 14, 2019
I haven't tested it, so I can't say. I imagine if they both apply, it would multiply them both (1.0 and 0.5) together and get [ [ "dodge", 0.5 ] ].
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DemAvalon
Jul 15, 2019
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Nah I just tested it yesterday, when you stand still your dodge gets reduced but when you move, it goes back to normal, so it looks like I did something right, YAY!
DemAvalon commentedJun 18, 2019
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edited
Summary
SUMMARY: Content "Adds polearm martial arts and one new weapon"Purpose of change
now that #30834 got merged the medieval martial arts became medieval swordsmanship, I thought that pole weapons and axes could use some love, so I added a martial art that makes use of some of them.
Describe the solution
Added a new martial art called Fior Di Battaglia (so much better!, thank you everyone at the forum!) that is compatible with halberds, glaives, wood axes, lobotomizers, copper axes, stone axes, makeshift glaive, fire axes, pickaxes, battleaxes, Ji, and the new lucern hammer, the martial art focuses on standing one's ground and displacing one's opponents strikes creating openings for them to be "hooked" (with the hook part of the polearms and battleaxe, the prying bit of the fire axe and the other side of the pickaxe) and pulled to the ground (either through the shoulder, the leg or using the handle to push them down), I also included a quick strike technique that is only used after a "feint" (a martial miss) deals less damaged but is fast. a simple just slightly stronger attack and a buff.
Buffs:
Stand Your Ground: -1 dodge +2 blocks, halves dodge skill and decreases blocked damage by strength.
Setup: on miss activates (it's just so you can use high round thrust)
You moved: Nullifies Stand Your Ground.
Techniques:
Displace and Hook: counters on block, knocks the enemy down, deals half weapon damage.
High Round Strike: a normal attack that deals 20% more damage.
High Round Feint: a miss that uses only 80% of move points.
High Round Stab: can only be used if you have setup buff, it takes 50% less moves and deals 66% damage except for piercing which deals 77%
Grab Break; breaks grab
Describe alternatives you've considered
Not adding anything, or adding the martial art but not the lucern hammer.
Additional context
References:
Hans Talhoffer's manual the pole weapons section specifically
Paulus Hector Mair's treatise halberd section.
Paulus Hector Mair's treatise poleaxe section. note the axe length.