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Migrate move mode and related code from player #34762
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ifreund
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[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Mechanics: Character / Player
Character / Player mechanics
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Oct 15, 2019
Forgot to do an SDL build before pushing, should be fixed now. |
- Hoist the move_mode variable up to character since NPCs should crouch and run someday - Drop UI-related code down to avatar - Serialize/deserialize move_mode in the character functions - Tweak related code to accomadate the changes
This fixes compilation of SDL builds
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Rebased to avoid conflict with recently merged #34770 |
Ramza13
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Oct 22, 2019
* Migrate move mode and related code from player - Hoist the move_mode variable up to character since NPCs should crouch and run someday - Drop UI-related code down to avatar - Serialize/deserialize move_mode in the character functions - Tweak related code to accomadate the changes * Migrate get_overlay_ids() to Character This fixes compilation of SDL builds
Ramza13
pushed a commit
to Ramza13/Cataclysm-DDA
that referenced
this pull request
Nov 5, 2019
* Migrate move mode and related code from player - Hoist the move_mode variable up to character since NPCs should crouch and run someday - Drop UI-related code down to avatar - Serialize/deserialize move_mode in the character functions - Tweak related code to accomadate the changes * Migrate get_overlay_ids() to Character This fixes compilation of SDL builds
Ramza13
pushed a commit
to Ramza13/Cataclysm-DDA
that referenced
this pull request
Nov 5, 2019
* Migrate move mode and related code from player - Hoist the move_mode variable up to character since NPCs should crouch and run someday - Drop UI-related code down to avatar - Serialize/deserialize move_mode in the character functions - Tweak related code to accomadate the changes * Migrate get_overlay_ids() to Character This fixes compilation of SDL builds
Ramza13
pushed a commit
to Ramza13/Cataclysm-DDA
that referenced
this pull request
Nov 5, 2019
* Migrate move mode and related code from player - Hoist the move_mode variable up to character since NPCs should crouch and run someday - Drop UI-related code down to avatar - Serialize/deserialize move_mode in the character functions - Tweak related code to accomadate the changes * Migrate get_overlay_ids() to Character This fixes compilation of SDL builds
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Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Mechanics: Character / Player
Character / Player mechanics
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Summary
SUMMARY: Infrastructure "Migrate move mode and related code from player."
Purpose of change
Work towards #34721
Describe the solution
Describe alternatives you've considered
Trying to clean up the code at the same time. Decided that it would be best to stick to the goal of killing the player class though.
Testing