Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Removes weird exclusionary rule that makes many storage items and armors ethereal and semi-broken. #3584

Merged
merged 1 commit into from Oct 12, 2013

Conversation

Projects
None yet
2 participants
@Rivet-the-Zombie
Copy link
Member

commented Oct 12, 2013

Currently anything with a storage value over 24 can't be hit and provides no protection value, rendering most of its attributes moot.

With this minor tweak, backpacks will provide a small measure of protection from harm while gaining the risk of being damaged. All it takes is the removal of a small snippet of code.

This bit of code seems to me like something that's simply not been noticed until now, since things like purses and messenger bags run afoul of it already, and it makes armor with decent storage capacity useless as actual armor.

I'm guessing that originally it was a kludge to keep backpacks from getting damaged for game-y reasons, but it seems to me that they should be susceptible to damage while also providing a small measure of protection if you get struck on that area of the body that they cover, and removing the exclusion entirely would remedy this.

@i2amroy i2amroy merged commit 675e6e2 into CleverRaven:master Oct 12, 2013

1 check passed

default Merged build finished.
Details
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.