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Adds caltrops! #3714

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merged 7 commits into from Oct 18, 2013

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@Rivet-the-Zombie
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commented Oct 18, 2013

Exactly what it says on the tin.

Suggested: http://smf.cataclysmdda.com/index.php?topic=2240.msg54209#msg54209

@KA101

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commented Oct 18, 2013

OK...now, do they work if stuff steps on 'em? I've been hearing about traps being broken since .8 stable.

@ExLeper

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commented Oct 18, 2013

From what I've seen they aren't broken, but there's a chance for enemies to evade them. I could be wrong, but that's what I've observed.

Rivet-the-Zombie added some commits Oct 18, 2013

Revert "Recipe."
This reverts commit d46390e.
@ianestrachan

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commented Oct 18, 2013

Four-sided dice should work the same way.

Good idea, in all seriousness; a nice, lightweight trap for slowing down pursuers.

@kevingranade kevingranade merged commit ff950bd into CleverRaven:master Oct 18, 2013

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commented Oct 24, 2013

Btw, these work as-is, but I'd really like to add a "lamed" disease for
them to inflict to get a real benefit out of them.

On Fri, Oct 18, 2013 at 12:15 PM, Ian Strachan notifications@github.comwrote:

Four-sided dice should work the same way.

Good idea, in all seriousness; a nice, lightweight trap for slowing down
pursuers.


Reply to this email directly or view it on GitHubhttps://github.com//pull/3714#issuecomment-26613190
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