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Sign upVehicles: added boards with built-in storage. #3935
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How do you conceptualize this working? Is it an external compartment like the cargo bay on an inter-city bus, or internal pockets in a wall? (If it's both...then critters ought to be able to get in somehow.) |
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I was envisioning either of these: For that matter a lot of "container" furniture, like a fridge, dresser or bookcase should have a "front" that the contents can be accessed from. However, due to how they work I know this currently isn't possible. |
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Inside/outside is one thing, as that's whether there's a solid wall in the way. Getting at a dresser is another thing--you just reach around. No objection to the idea itself, though. |
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The storage values all need tweaking - every cargo square holds 400 volume right now. Seats really should hold less than that, and floor trunks should hold more. Boxes should hold more than seats but less than trunks. That's another issue entirely, though. This is interesting, if a little weird due to the inside/outsideness. |
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I actually need something like this board-storage for fire truck design, and I'll update the design properly if this PR will be landed. |
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I'll poke around and see if I can find an easy way that you can flag them for access. I could see making 4 versions, one pair that is accessible if you're standing somewhere flagged "In" and another that you stand "outside". Technically, I have seen compartments that have doors on both sides of the compartment, but are too small for a human to pass though. Given nothing seems to be able to open a door (just bash 'em) I would think those would be secure (and the lowered durability would reflect the vulnerability). On the topic of variable capacity: I was thinking of re-balancing values: For that matter the RV kitchen, Weldrig, and FOODCO Buddy should be less (I would say 250-300 would be a fair value, depending on trunks capacity). I also propose a upgrade to the mounted forge to a mounted smith that acts as anvil, crucible, swage & die plus 250-300 storage.) illi-kun: actually the addition of emergency vehicles partially inspired me. |
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I'd lower the capacity on the kitchen unit et al even more; you'll probably have some kind of a counter, maybe shelving, and that's likely to be it. I don't think trying to flag the parts as in/out manually is best. If it really becomes an issue, we can check to see that the player is standing in the vehicle they're trying to get stuff out of. |
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I mean two pairs (a pair being horizontal and vertical glyphs) one pair that you have to be standing "on/in" the vehicle to access and the other pair you must NOT be on/in the vehicle to access. I can see cases where you might prefer one over the other. Internal would make sense on an ambulance or if you wanted more space you can access without getting out. The externally accessible one would be nice for dropping off loot (and would make sense on a firetruck). I'm not dead set on making any distinction, I don't think it's strictly required for balance (only possibly for realism). |
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Even with realism, ones with doors on both sides exist, so it's a nice to |
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Sounds good. |
LokiChaos commentedOct 29, 2013
Added - and | style boards that have compartments built in for storage. They are between trunks and boards in durability (700), and only store half of what a trunk can (200). They make logical sense, but they do potentially increase the storage available on a vehicle so there are potential balance issues. The durability and capacity are tentative values.