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Sign upStarting weapons/armor #4143
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FYI, it's better-practice to make a branch for (each of) your mods, and do all the work there. Saves having to rip your repo out and re-fork every time, and lets you work on more than one thing without having them all pile up in each others' PRs. Looks good from my perspective, though. |
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Hmm so i should fork my own master and then make changes to that one? Okay i dint knew that on thanks for the insight. And well I guess i will divide the next items in item/recipe pair |
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Not "fork": "branch". If you're using the Windows client, there's a button in the upper-right corner, probably says "master" and has a branchy-looking thing on it. Hit that and it'll let you create new branches and switch between them. Save you making my mistake: switch back to "master" before making a new branch. Otherwise, you end up daisy-chaining and your changes show up in other PRs. And then, if you're me, you feel daft and you facepalm. But I haven't made that mistake again! |
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Ahh OK i get what you meant now! Thanks there's a clear branch button in the upper left |
John-Candlebury commentedNov 4, 2013
Added 5 starting weapons and 3 armors they are all craft able from materials inside the starting shelter.