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Sign up[Ready, IMO] More mutations, existing categories. #4513
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KA101
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Nov 20, 2013
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I may be overlooking it, but I think you need a check in player.cpp's wear_item function to prevent putting mouthwear. It's not enough to push mouthwear off if the player can just wear it again. :) |
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Good to know. I'll look into that. Thanks. |
KA101
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Nov 22, 2013
atomicdryad
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CleverRaven:master
Nov 24, 2013
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KA101
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KA101 commentedNov 20, 2013
Raptor Wings: For GlyphGryph! feathered arms that block water, soak 1 point of damage,
and mess up your ranged attacks (Arm Encumbrance 2).
Jaws: These add extra attacks at the expense of mouthgear. They're also each unique to their category.
Web: Extends the Web tree by a mutation, which lets you drop/reinforce webbing by pausing.
TMPP: Breaks out Long Tail to have individual category-tails beyond it. Rat is effective but uglier; Cattle doesn't help balance much but swats dermatiks and spores. Fluffy now has a minor impact on talking to NPCs, and I took the Lizard tail's Dodge down a notch.
If everything's where it needs to be, I'd like to get this proofed and merged--or otherwise safe--in case my master-update goes awry (like it did last time).