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Sign up[MWR] Mutagenic serum! #4815
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Since it takes two to make it, shouldn't it be 2-3 mutations instead of 1-3? |
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"Some have more exotic effects" ...now I'm curious... |
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@Rivet-the-Zombie This generally gives your favorite flavor the MUTAGEN_STRONG (plain ol' "glass flask of mutagen") effect: one mutation guaranteed, 66% chance of the second, 50% chance of the third. So it's not a guaranteed upgrade, but decent odds. Some mutagens may have been engineered for injection, and work better this way. Way I think of it, there ought to be some reason not to just make serum every time. Oral doses are guaranteed (1 dose = 1 mutation), not painful (though if my pain code works here I'll likely add it to oral mutagen too, so maybe "less" painful), and generally easier to make ATM. |
KA101
added some commits
Dec 2, 2013
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Sounds interesting. |
KA101 commentedDec 2, 2013
Because the only thing better than a lizard/beast/drug-fiend/ubermensch/fish-person/dinosaur potion is a lizard/beast/drug-fiend/ubermensch/fish-person/dinosaur INJECTION.
In general, these cost two of the oral doses for an injectable dose which can accomplish 1-3 mutations, at a minor Pain hit. Some have more exotic effects. Recipes are learned through a book that spawns in chemlabs and lab dorms; the top-flight stuff (Medical & tier-10) has both recipes included in their own item.
Hearing no commentary, I'll go ahead and move this to merge-when-ready. If you would, please?