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[DinoMod] HP rebalance premium #50817
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@@ -1201,7 +1202,7 @@ | |||
"armor_bash": 4, | |||
"armor_cut": 4, | |||
"armor_bullet": 6, | |||
"hp": 350, | |||
"hp": 335, | |||
"zombify_into": "mon_zosasaurus", | |||
"description": "A huge aquatic dinosaur about the size of a small house, with a ferocious crocodile-like head and powerful swimming fins.", |
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They're dinosaurs in specific? The zinosaur_burned.json file described them as an aquatic reptile.
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Fixed, thanks for catching that
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I look forward to playtesting this. :)
Summary
Mods "DinoMod HP rebalance do over"
Purpose of change
Balance, fun, fit with main game
Describe the solution
Applies balance notes from #50788 to DinoMod monsters, scaling monster HP by kg to fit within the boundaries of the game. Some juvenile improvements to remove GUILT tag and some better descriptions and detail.
Describe alternatives you've considered
Voyage off into strange HP spaces never before dreamed of
Testing
Game loads no errors, monsters spawn and behave as expected
Additional context
Thanks to the many many people who offered feedback on the first attempted rebalance. Happily this trial and error should benefit the main game, this mod, and future modders