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Yet more mutations #5547

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@KA101
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commented Jan 15, 2014

So far:
Tentacle upgrade, after Logrin's request
Digestive upgrades for post-Thresh Rats, Chimeras, et al
Albinism as a starting trait (anything that's rainproof keeps the sun off too)
Plants get Vines, which actually become useful post-Threshold
Saber Teeth, Feline post-thresh that does damage and gets in the way
Hyper-Metabolism. Eat to heal!

KA101 added some commits Jan 15, 2014

Tentacle upgrade
These implement the leg tentacles as Logrin requested, and adds a damage
upgrade to the tentacle attacks.  Both are post-Threshold for
Cephalopod.
Digestive foundations
If you're gonna bite off a hunk of zed and swallow it, helps to be able
to eat poisonous food.
@NaturesWitness

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commented Jan 16, 2014

Question, should wearing tentacle socks on the legs/feet disable the leg bracing buff/debuffs?

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commented Jan 16, 2014

Gonna be a few days before I can guarantee a fix but I'll look into that. (Will be offline this weekend, and then straight into work come Tuesday.

KA101 added some commits Jan 16, 2014

Footgear check
As NaturesWitness requested.
Start with Albino
As requested on the forums:
http://smf.cataclysmdda.com/index.php?topic=5036.0

This makes Albino available at start, nerfs it to Pain rather than HP
damage, and includes protective gear folks can wear to prevent problems.

Later mutation does HP damage along with pain.
Tweak effects
Albino's not so bad--but again, you're wearing heavy gear or taking the
effects, and I bumped the incidence to 1/10 from 1/20...
@kevingranade

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commented Jan 18, 2014

Loving the digestive stuff in particular, the tentacle stuff and albinism are good too.

@dwarfkoala

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commented Jan 21, 2014

Hrm, do you always have to have an umbrella if you're albino? Can't you just wear thick clothing or does that not filter the sunlight enough?

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commented on data/json/mutations.json in 59b8e26 Jan 21, 2014

I think it's "reduces" here.

KA101 added some commits Jan 21, 2014

leg tentacle syntax cleanup
Just makes an ugly halting sentence much more palatable.  Fixes
dwarfkoala's in the process, too!
Vines
Plant needed some love.  There it goes.
Adds Saber Teeth & Hypermetabolism
One makes one's teeth get Way Too Large and the other gives Chimeras a
pretty good healing ability post-Threshold.

Got another waiting for when swwu decides to actually make Creature
coextensive with Monster.  Currently no flags or materials in Creature,
so far as I can tell.
saberteeth tweak
Adds the downsides.  Got tied up trying to get EATCOMBAT to work.
@kevingranade

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commented Jan 23, 2014

Ready to go? Awesome. Out of time tonight, planning to go through the latest tomorrow night, though if someone else is convinced it does what it's supposed to, feel free to merge.

KA101 added some commits Jan 24, 2014

Threshold-breach notes
Adds memlog notes and changes the character's profession on Threshold
breach.

Rivet-the-Zombie added a commit that referenced this pull request Jan 24, 2014

@Rivet-the-Zombie Rivet-the-Zombie merged commit 1872857 into CleverRaven:master Jan 24, 2014

@KA101 KA101 deleted the KA101:there-must-be-more-mutations branch Jan 25, 2014

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