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Sign up[WIP] Mut actions (clone of bionics menu) #5612
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illi-kun
added some commits
Jan 19, 2014
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This is awesome :D ! |
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BTW, if you're planning on cloning the bionic menu, you might want to fix some of the bionic menu's bugs. I suggest (as a partial workaround) making it two menus you can flip between (probably with tab). One strictly for active abilities the other strictly for passives. |
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Maybe mut actions would not cost anything at all, seeing as it's only very powerful and rare mutations which would allow them. |
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I think the cost of using an active mutation should vary depending on what the mutation is. Some ideas: Free - simple things, like viewing scent map |
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Depending on the actual effect, it might be reasonable to increase fatigue, |
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NaturesWitness pretty much nailed it on the cost structures, though the only way I know to do a cooldown ATM would be a disease. Been offline until recently; thought I said I'd be out but apparently the message didn't get through. :-/ From what I can tell, the interface looks OK? Will grapple with it more later. |
Zireael07
referenced this pull request
Mar 15, 2014
Merged
[CR/Ready] Mutations: The Next Generation #6416
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Hoping I got the conflicts resolved--if so, later is now. |
KA101
self-assigned this
Aug 9, 2014
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I like the sound of this. Let's hope it still works! |
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It never did--the handoff code that works for bionics refuses to do the same for traits. Not sure why; I presume this is the problem illi-kun was having. Possible I resolved the conflicts Wrong--lots of 'em, may be easier to just rebuild from scratch--but we'll see. |
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I don't remember the exact details about issues here, but the most difficult part for me is creating new class. I don't think this PR is valuable itself, comments are more important. Feel free to close this and start doing mut-actions from scratch. |
KA101
removed their assignment
Aug 11, 2014
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Well, I appreciate the effort, illi-kun. Sorry i wasn't around to get it working sooner. :-( |
KA101
closed this
Aug 11, 2014
illi-kun
deleted the
illi-kun:mut_actions
branch
Aug 13, 2014
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np, hope the discussion caused by this PR will be useful for you or for person who decide to do this feature in future. |
illi-kun commentedJan 19, 2014
This is a clone of bionics menu per KA101's request.
Actually, it's just weird to make interface before the content, and I think it's better to design the structure of "mut_action" first, and modify the window properly.
Since this is a functional alternative of bionics, we have to think about "cost" of usage the mutation features.
I've blocked by some errors related to new structures.