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Sign upBionics Package #6056
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Rivet-the-Zombie
added some commits
Feb 10, 2014
KA101
reviewed
Feb 11, 2014
| @@ -119,7 +120,7 @@ | |||
| "name" : "Internal Climate Control", | |||
| "active" : true, | |||
| "cost" : 1, | |||
| "time" : 30, | |||
| "time" : 100, | |||
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Rivet-the-Zombie
Feb 11, 2014
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Since the power armor mk II bionic does this plus powers the armor itself all at the same time and for only 1 point per 50 turns, I figured this really could use the boost.
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KA101
reviewed
Feb 11, 2014
| "id" : "bio_pokedeye", | ||
| "name" : "Bionic Visual Impairment", | ||
| "faulty" : true, | ||
| "description": "Due to a badly misplaced dielectric stylette you are now suffering from mild optic neuropathy. Increases eye encumbrance by one." |
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KA101
Feb 11, 2014
Contributor
I'd definitely reload to avoid this one. Have had eye encumbrance cause Problems with trap-detection.
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Rivet-the-Zombie
Feb 11, 2014
Author
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That's why I kept it at a single point. Any more and it would be a super-duper-dealbreaker.
KA101
reviewed
Feb 11, 2014
| }, | ||
| { | ||
| "level": 1, | ||
| "name": "survival" |
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KA101
Feb 11, 2014
Contributor
Fits, though the Special Op was supposed to be a bit of a flash-in-the-pan, IIRC? Not a dealbreaker, but noticed.
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Rivet-the-Zombie
Feb 11, 2014
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Since this is a pure-flesh profession, I wanted it to stay flashy when compared with the 5 point bionic professions. Nothing large, just a handy extra point.
KA101
reviewed
Feb 11, 2014
| "bio_carbon", | ||
| "bio_geiger", | ||
| "bio_night_vision", | ||
| "bio_torsionratchet", |
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KA101
reviewed
Feb 11, 2014
| "briefs", | ||
| "socks", | ||
| "pants", | ||
| "wristwatch" |
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KA101
reviewed
Feb 11, 2014
| @@ -1080,7 +1182,8 @@ | |||
| "both": [ | |||
| "sneakers", | |||
| "jeans", | |||
| "tshirt" | |||
| "tshirt", | |||
| "ear_plugs" | |||
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KA101
reviewed
Feb 11, 2014
| "bio_storage", | ||
| "bio_watch", | ||
| "bio_recycler", | ||
| "bio_batteries", |
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KA101
Feb 11, 2014
Contributor
This is the only downside I'm seeing, and Battery System isn't too bad. Might consider dialing this one down a bit?
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KA101
reviewed
Feb 11, 2014
| }, | ||
| { | ||
| "level": 1, | ||
| "name": "mechanics" |
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Rivet-the-Zombie
Feb 11, 2014
Author
Member
Remember that many of them are from back-alley chromeshops in the sprawl.
KA101
reviewed
Feb 11, 2014
| @@ -1549,6 +1549,10 @@ int trial_chance(talk_response response, player *u, npc *p) | |||
| chance += 40; | |||
| if (u->has_trait("ELFAEYES")) | |||
| chance += 10; | |||
| if (u->has_bionic("bio_voice")) //come on, who would suspect a robot of lying? | |||
| chance += 20; | |||
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KA101
Feb 11, 2014
Contributor
I would. If nothing else, it can be programmed to say whatever its programmer wants it to say.
And that's not a robot, anyway.
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KA101
reviewed
Feb 11, 2014
| @@ -1581,14 +1591,20 @@ int trial_chance(talk_response response, player *u, npc *p) | |||
| chance += 15; | |||
| if (u->has_trait("ELFAEYES")) | |||
| chance += 10; | |||
| if (p->has_trait("TERRIFYING")) | |||
| chance -= 15; | |||
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KA101
Feb 11, 2014
Contributor
I think the idea here was to code for NPCs having TERRIFYING at some point. Might be worth commenting it out or somesuch, rather than deletion.
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KA101
reviewed
Feb 11, 2014
| add_disease("visuals", 100); | ||
| } | ||
| if (has_bionic("bio_spasm") && one_in(3000) && !has_disease("downed")) { | ||
| g->add_msg(_("Your malfunctioning bionics cause you to spasm and fall to the floor!")); |
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Rivet-the-Zombie
added some commits
Feb 11, 2014
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|
A suggestion: can we have a bionic equivalent to Quick or Fleet-Footed? Preferably the first? |
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There you go! |
Rivet-the-Zombie
added some commits
Feb 11, 2014
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I ♥ you, Rivet! |
KA101
self-assigned this
Feb 11, 2014
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Most of the new ones are risky installs at 11 IN and 12 in each skill. The arm probably isn't that tough, but I'd agree with the adrenal and immune augs being Tricky. Still testing. Update: the adrenaline pump stacks positively with itself, largely thanks to the stim boost (so hitting it once or twice during comedown largely negates comedown effects, even after you go back into comedown). Seems worth downtuning/eliminating those or increasing the pump's cost, IMO. And because WBLOCK is overpowered, the hulk I called in didn't put up much fight against the blade and skill 3 melee/dodge/cutting. Not a major problem. Dialectric v. shocker didn't stop the melee shocks, and it didn't see fit to drop a bolt at me. |
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The Faraday bionic blocks the electric field effect. I'm not worried about melee shocks cause that's outside the scope of a capacitor-shield anyway. |
Rivet-the-Zombie commentedFeb 11, 2014
New professions:
Razorgirl/boy
Commercial Cyborg
Bionic Soldier
Bionic Assassin
Cyberjunkie
Bionic Monster
New bionics:
new CBM unitsCBM: Monomolecular Blade
CBM: Adrenaline Pump
CBM: Internal Chronometer
CBM: Leukocyte Breeder System
CBM: Synaptic Accelerator
CBM: Dielectric Capacitance System
new failed installsBionic Nostril
Self-Locking Thumbs
Squeaky Ankles
Visual Disruptor
Motor Control Overstimulator
Bionic Short Circuit
Leaky Bionic
Endocrine Enervator
Bionic Deformity
Voice Remodulator
Bionic Visual Impairment
Itchy Metal Thing
And lots of minor bugfixes and etc.