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Sign upSolar tiers #6155
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Soyweiser
added some commits
Feb 17, 2014
KA101
reviewed
Feb 17, 2014
| "type":"GENERIC", | ||
| "id" : "solar_panel_v3", | ||
| "name" : "quantum solar panel", | ||
| "description" : "A strangly looking solar panel that has been covered with special materials. Looks very space age tech. Should provide a lot of power if installed on a vehicle. But looks fragile.", |
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KA101
Feb 17, 2014
Contributor
"This solar panel is obviously cutting-edge technology and given where you found it, should probably provide a LOT of power. It's covered in strange-looking material, but the covering looks rather fragile; it doesn't look like it could support a reinforcing sheet, either."
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So how do these different ones compare in power generation to the pre-nerf solar panels? (Just for comparison purposes). |
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pre nerf was 1111 power |
Soyweiser
added some commits
Feb 17, 2014
Soyweiser
closed this
Feb 17, 2014
Soyweiser
reopened this
Feb 17, 2014
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Had some trouble commiting the updated description. |
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Why have the lvl 2 reinforced panel generate less power? |
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@NaturesWitness some sort of balance idea. the safety harness stops some solar power getting in. Im now wondering why I didn't make the lvl1 also generate less power. |
KA101
reviewed
Feb 18, 2014
| "id" : "solar_panel_v2", | ||
| "name" : "upgraded solar panel", | ||
| "description" : "Electronic device that can convert solar radiation into electric power. Useful for crafting. This panel has been upgraded to convert more sunlight into power.", | ||
| "weight" : 16000, |
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KA101
Feb 18, 2014
Contributor
FWIW the additional solar cells you're adding weigh 4000, whereas the net weight increase from the first solar panel is only 2000. (Unless I misread the recipe, you include a solar panel in it along with the cells and some infrastructure.) Might want to check or explain that before we get bug reports.
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I always thought the balance came from the higher weight and difficulty getting the materials. AFAIK, the only way to get reinforced panels is to make them yourself, and reinforced glass doesn't grow on trees. Making them generate 11% less power after doing all the work it takes to get one seems excessive. |
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I'll look into those issues tomorrow. bit tired now |
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I love the tiered panels. |
Soyweiser
added some commits
Feb 18, 2014
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Reduced the output of the reinforced solar v1 from 111 to 100. Did some volume and weight updates here are my crude math notes: solar v1 R solar v2 solar v2 R solar v3 Weight v1 should be at least 9252 and 6494 it is now 14000 (seems allright, so is 14000) Volume works like this: solar 1 = 12, reinforcement adds 14, v2 adds 4, so v2r is volume 12+14+4 = 30) solar v3 is volume 18. Arbitrarily. |
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What are your opinions on the 11% reinforcement reduction? |
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Personally, I think 11% is a little high. Do you think we could bump it to about 6% or so? On a related note, I really do love this PR, particularly that you're doing the reinforced panels and putting so much thought into the values of things like the weight, volume, etc. I just realized today that none of my previous comments actually mentioned how much I like the PR as a whole. |
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I'd like to say that I totally support this PR. I'm really looking forward to it! |
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dwarfkoala
commented
Feb 18, 2014
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I say it's a good tradeoff. |
Soyweiser
added some commits
Feb 19, 2014
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Reduced the reduction from 11% to 6%. And updated the description on the solar panels. (changed the useful for crafting into useful on a vehicle, and added the note about effectiveness reduction). Edit: consider it done now. Unless there are bugs ofcourse. |
KA101
self-assigned this
Feb 19, 2014
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Done but content-frozen, sorry. Remind me once the freeze lifts? |
KA101
removed their assignment
Feb 20, 2014
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Will do. |
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This was ready to go when I announced the freeze, so it can slip in |
KA101
self-assigned this
Feb 20, 2014
KA101
merged commit 9a2ab14
into
CleverRaven:master
Feb 21, 2014
1 check passed
Soyweiser
deleted the
Soyweiser:Solar_Tiers
branch
Feb 23, 2014
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maybe buff them a little? i have a scooter which has waited 20 days and because cdda rains almost constantly even with 2 normal and 1 quantum panel i am not even filled one storage battery.it's sitting at 18% which wont go far especially when i am bringing back 2 trunk fulls of loot if i can ever take it out |
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@yowshi Two-month-old PR? Better to open an Issue, IMO. |
Soyweiser commentedFeb 17, 2014
Added tiered solar panels. As suggested here: http://smf.cataclysmdda.com/index.php?topic=5379.0
solar v1 (the normal one) generates 111 power (nerfed back from my previous upgrade). Available in reinforced version (111 power)
solar v2 generates 222 power. Available in reinforced version (200) both as a rare recipe found in the robots for fun and profit book.
solar v3, the quantum solar panel. Found in the item lab ends.
Solar panels drop solar cells when they are damaged by Z's.
Fixed some of the badly placed items in the item lab ends.
Reduced solar cell item weight by half.