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Sign upBoxing Complete #6201
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added some commits
Feb 19, 2014
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Feature freeze, so on hold. Will take an interested look once the freeze is lifted. |
KA101
reviewed
Feb 21, 2014
| "to_hit" : 1, | ||
| "storage" : 0, | ||
| "symbol" : "G", | ||
| "description" : "A pair of big, red 8-Oz Boxing gloves. They make dexterous tasks near impossible, but provide ample protection.", |
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KA101
Feb 21, 2014
Contributor
big, red, 8 oz. boxing gloves
(side note: Pretty confident that "red" needs lowercased in the color field.)
KA101
reviewed
Feb 21, 2014
| "required_str": 7, | ||
| "flags": ["BASHABLE", "DECONSTRUCT", "BLOCKSDOOR", "PLACE_ITEM", "ORGANIC"], | ||
| "bash": { | ||
| "str_min": 10, "str_max": 20, |
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KA101
Feb 21, 2014
Contributor
Smashing a punchbag seems an exercise in futility: they're built for that sort of thing! ;-P
ST 15 at minimum, I'd think?
(I have a 50-lb canvas heavy bag in storage. Came in handy from time to time: much stronger than a pillow if you feel the need to punch something during high school. You can shear off a cheap metal hook if you hit it right--I have--but a reputable gym would mount 'em properly: reinforced swivel.)
KA101
reviewed
Feb 21, 2014
| { | ||
| "type" : "furniture", | ||
| "id" : "f_cooler", | ||
| "name": "Water Cooler", |
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KA101
reviewed
Feb 21, 2014
| @@ -48,6 +48,55 @@ | |||
| ] | |||
| },{ | |||
| "type" : "martial_art", | |||
| "id" : "style_boxing", | |||
| "name" : "Boxing", | |||
| "description" : "Sport of the true Gentleman, Modern boxing has evolved from the prizefights of the victorian era.", | |||
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KA101
reviewed
Feb 21, 2014
| "min_unarmed" : 5, | ||
| "unarmed_allowed" : true, | ||
| "max_stacks": 2, | ||
| "buff_duration" : 1, |
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KA101
Feb 21, 2014
Contributor
In general, effects need to be at least 2 turns long for the player to be able to get them (they're decremented by 1 on the turn they're created).
KA101
reviewed
Feb 21, 2014
| "onmove_buffs" : [ | ||
| { | ||
| "id" : "boxing_move_buff", | ||
| "name" : "footwork", |
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added some commits
Feb 21, 2014
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There. Think I've fixed everything. |
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In the bash_items section of the Heavy Punching Bag, the item ids are "leather", not "leather_patch" and "chain" instead of "steel_chain". Edit: grey isn't a color (at least not in New England). Apparently, not even gray is a color there. One has to use ltgray or dkgray. Crazy folks. For the full list of existing colors refer to |
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thanks for the tip BevapDin, fixing now. |
added some commits
Feb 23, 2014
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Compiled and tested. |
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Hey, we all appreciate the effort, but this bumps into the string and content freeze. Can't merge it until 0.A goes--hopefully tonight, but we're not there yet. |
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Nah, no worries. Way more important that existing issues are fixed. |
added some commits
Feb 25, 2014
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Adding the new place special is taking longer than I'd thought -- and I've got some IRL stuff to sort out too so it's going to be a few days before I can take a good look yet. |
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Freeze is lifted, so we can review this whenever you're ready. |
added some commits
Mar 6, 2014
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Okay, gonna close this pull and open a new one. |
IOSYN commentedFeb 19, 2014
As far as I can see this is mostly complete, although if anyone wants to proofread I'd be very grateful.
Decided not to add it to a starting trait for now.
Boxing style should give some nice basic attacks, then allow counters at unarmed 5.
May need to tweak the damage a bit, I'll see how it goes.
Any suggestions/critique/feedback lemme know-- and a massive thanks to wito for putting up with my questions.