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Implemented category fallback for tile rendering #6349

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merged 13 commits into from Mar 2, 2014

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commented Feb 28, 2014

For instance, "unknown_monster" will serve as fallback for monsters without sprites, and "unknown_monster_MAMMAL" will serve as fallback for species MAMMAL without sprite. Similarly. "unknown_item" will serve as fallback for items without sprite, and "item_unknown_CONTAINER" will serve as fallback for containers with no sprite.

This PR depends on the SDL2 PR to land first.

Wiki: http://www.wiki.cataclysmdda.com/index.php?title=Tileset_Support#Defining_a_sprite_for_a_group_of_objects

Chase-san and others added some commits Feb 17, 2014

Change all SDL_Surface to SDL_Texture
Had to rearrange initialization to make things work right.
Tweaking rotation logic.
If this doesn't work I may have to bring back the rotation cache.
Hunch #1
First of two hunches I can trying to get the offsets working right
without having to use a rotation cache.
Fallback categories for tile drawing.
For instance, "unknown_monster" will serve as fallback for monsters without sprites, and "unknown_monster_MAMMAL" will serve as fallback for species MAMMAL without sprite. Similarly. "unknown_item" will serve as fallback for items without sprite, and "item_unknown_CONTAINER" will serve as fallback for containers with no sprite.
@dwarfkoala

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commented Feb 28, 2014

Wow, yes yes yes!

@KA101

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commented Feb 28, 2014

That SDL2 PR is likely to be the first one out of the pipe once 0.A lands and we have experimentals back. So yeah, this'll be good.

@kevingranade kevingranade merged commit 1d51369 into CleverRaven:master Mar 2, 2014

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@kevingranade kevingranade changed the title Implemented category fallback for tile rendering [depends SDL2] Implemented category fallback for tile rendering Sep 20, 2014

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