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Sign upImplemented category fallback for tile rendering #6349
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Chase-san
and others
added some commits
Feb 17, 2014
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dwarfkoala
commented
Feb 28, 2014
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Wow, yes yes yes! |
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That SDL2 PR is likely to be the first one out of the pipe once 0.A lands and we have experimentals back. So yeah, this'll be good. |
kevingranade
merged commit 1d51369
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CleverRaven:master
Mar 2, 2014
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Unmergeable pull request.
kevingranade
changed the title
Implemented category fallback for tile rendering [depends SDL2]
Implemented category fallback for tile rendering
Sep 20, 2014
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CIB commentedFeb 28, 2014
For instance, "unknown_monster" will serve as fallback for monsters without sprites, and "unknown_monster_MAMMAL" will serve as fallback for species MAMMAL without sprite. Similarly. "unknown_item" will serve as fallback for items without sprite, and "item_unknown_CONTAINER" will serve as fallback for containers with no sprite.
This PR depends on the SDL2 PR to land first.
Wiki: http://www.wiki.cataclysmdda.com/index.php?title=Tileset_Support#Defining_a_sprite_for_a_group_of_objects