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Sign upMoving spawn point (Simple zombie hordes emulation) #6611
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added some commits
Mar 12, 2014
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I really like the sound of this one a lot! |
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^^ Me too! |
KA101
self-assigned this
Mar 13, 2014
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Biggest problem I'm seeing is a few typos in the descriptive text. ;-) Queueing. |
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Should probably see a bit more zeds spawn at once (possibly 3x the character's highest combat skill??) but this looks very nice so far. I'll bring it aboard. |
KA101
merged commit b3db1ed
into
CleverRaven:master
Mar 13, 2014
1 check was pending
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"group+=" in game::spawn_mon Nothing will break? |
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Kinda depends on where you want it. If you hit the "files changed" tab, you can then click on the left of a line to insert a note on a particular line. (Needs javascript, in case you're a NoScript user.) |
BevapDin
reviewed
Mar 14, 2014
| @@ -638,7 +641,8 @@ void overmap::save() | |||
| for (int i = 0; i < zg.size(); i++) | |||
| fout << "Z " << zg[i].type << " " << zg[i].posx << " " << zg[i].posy << " " << | |||
| zg[i].posz << " " << int(zg[i].radius) << " " << zg[i].population << " " << | |||
| zg[i].diffuse << " " << zg[i].dying << std::endl; | |||
| zg[i].diffuse << " " << zg[i].dying << " " << | |||
| zg[i].horde << " " << zg[i].tx << " " << zg[i].ty << " " << zg[i].interest << std::endl; | |||
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BevapDin
Mar 14, 2014
Contributor
This breaks save compatibility. The operator<< will read data from the next line, which will screw up all entries below that: cities, roads, radios, npcs.
Reaper42 commentedMar 13, 2014
It turn off by default in options.