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Moving spawn point (Simple zombie hordes emulation) #6611

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merged 3 commits into from Mar 13, 2014

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@Reaper42
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commented Mar 13, 2014

It turn off by default in options.

@Rivet-the-Zombie

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commented Mar 13, 2014

I really like the sound of this one a lot!

@Zireael07

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commented Mar 13, 2014

^^ Me too!

@KA101 KA101 self-assigned this Mar 13, 2014

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commented Mar 13, 2014

Biggest problem I'm seeing is a few typos in the descriptive text. ;-) Queueing.

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commented Mar 13, 2014

Should probably see a bit more zeds spawn at once (possibly 3x the character's highest combat skill??) but this looks very nice so far. I'll bring it aboard.

@KA101 KA101 merged commit b3db1ed into CleverRaven:master Mar 13, 2014

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default Started work on pull request.
@Reaper42

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commented Mar 14, 2014

"group+=" in game::spawn_mon Nothing will break?

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commented Mar 14, 2014

Kinda depends on where you want it. If you hit the "files changed" tab, you can then click on the left of a line to insert a note on a particular line. (Needs javascript, in case you're a NoScript user.)

@@ -638,7 +641,8 @@ void overmap::save()
for (int i = 0; i < zg.size(); i++)
fout << "Z " << zg[i].type << " " << zg[i].posx << " " << zg[i].posy << " " <<
zg[i].posz << " " << int(zg[i].radius) << " " << zg[i].population << " " <<
zg[i].diffuse << " " << zg[i].dying << std::endl;
zg[i].diffuse << " " << zg[i].dying << " " <<
zg[i].horde << " " << zg[i].tx << " " << zg[i].ty << " " << zg[i].interest << std::endl;

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@BevapDin

BevapDin Mar 14, 2014

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This breaks save compatibility. The operator<< will read data from the next line, which will screw up all entries below that: cities, roads, radios, npcs.

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@KA101

KA101 Mar 14, 2014

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Shit. Want it reverted, or is there a fix?

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@kevingranade

kevingranade Mar 15, 2014

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I'll look at fixing it when I get home, probably not too serious.

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