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Debug function that draws hordes on the overmap. #6681

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merged 2 commits into from Mar 16, 2014

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@CIB
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commented Mar 15, 2014

Replaces the old horde debug functionality.

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CIB added some commits Mar 15, 2014

Debug function that draws hordes on the overmap.
Replaces the old horde debug functionality.
@Rivet-the-Zombie

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commented Mar 16, 2014

The debug option brings me to the normal map screen. I don't see any hordes, or option to display them. Is there something I'm doing wrong?

@kevingranade

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commented Mar 16, 2014

Rivet: Did you turn the horde option on before creating a new world? I think that's required.

@kevingranade kevingranade merged commit 8e1f8d0 into CleverRaven:master Mar 16, 2014

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default This has been rescheduled for testing as the 'master' branch has been updated.
@KA101

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commented Mar 17, 2014

I've got the horde option on in an existing world, no such indicators present. If the overmap-fix PR addresses that, then we'll find out as soon as I can compile it. (I have a save file in the middle of one ATM.)

Update: needs a fresh worldgen, apparently. :-/

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commented Mar 17, 2014

Hordes are only created if you enable wander spawns and generate a new overmap(go to an unexplored overmap).

@KA101

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commented Mar 17, 2014

Hordes are only created if you enable wander spawns and generate a new overmap(go to an unexplored overmap).

Problem was that I was playing a previously-generated world/overmap that had hordes generated, and I'd been fighting a horde I'd tracked down via the coordinate-tracker when I saved. ;-) Thinking there was a persistence-problem with either the hordes or the tracker in the first PR.

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