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Sign upPlant food boost. #6834
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KA101
reviewed
Mar 21, 2014
src/iexamine.cpp
Outdated
| @@ -1195,7 +1195,8 @@ void iexamine::aggie_plant(player *p, map *m, int examx, int examy) { | |||
| } | |||
| } else if (m->furn(examx,examy) != f_plant_harvest && m->i_at(examx, examy).size() == 1 && | |||
| p->charges_of("fertilizer_liquid") && query_yn(_("Fertilize plant"))) { | |||
| unsigned int fertilizerEpoch = 14400 * 2; | |||
| //Reduce the amount of time it takes until the next stage of the plant by 3 days. | |||
| unsigned int fertilizerEpoch = 14400 * 3; | |||
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KA101
Mar 21, 2014
Contributor
Today in "no idea how difficult this is": would it be feasible to tie fertilizer to the season length? Under default seasons, fertilizer saved 1/7th of a season (2/14 days) per application.
Agreed that it's a pretty minimal bonus, though. :-/
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|
I'll make it WIP till I fix the season thing. |
Soyweiser
changed the title
Plant food boost.
[WIP] Plant food boost.
Mar 22, 2014
Soyweiser
added some commits
Mar 23, 2014
Soyweiser
changed the title
[WIP] Plant food boost.
Plant food boost.
Mar 23, 2014
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|
Updated. Depends on season length now. |
KA101
self-assigned this
Mar 23, 2014
KA101
merged commit 623930a
into
CleverRaven:master
Mar 23, 2014
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This has been rescheduled for testing as the 'master' branch has been updated.
Soyweiser
deleted the
Soyweiser:plant_food
branch
Jul 28, 2016
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Soyweiser commentedMar 21, 2014
As discussed in:
http://smf.cataclysmdda.com/index.php?topic=5823.0