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Sign up[READY] Necromancy mod #7676
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Great! |
KA101
reviewed
May 18, 2014
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| "reversible": true, | ||
| "decomp_learn": 7, | ||
| "autolearn": false, | ||
| "book_learn": [[ "abdul_necro", 1 ]], |
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KA101
May 18, 2014
Contributor
So you'd learn it at mechanics 1 whilst reading the Necronomicon. Intentional?
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KA101
reviewed
May 18, 2014
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| minion_type = "mon_zombie"; | ||
| skill_one = "survival"; | ||
| skill_two = "firstaid"; | ||
| failure = _("You fucked something up and your %s turns hostile!"); |
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KA101
May 18, 2014
Contributor
We get language complaints from time to time on the forums. Pretty confident the player can add their own expletive here.
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ghost
May 19, 2014
Okay, will change that(not on GitHub though - i still have no idea how to use it beyond commenting and subscribing to things)
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static1hazard
commented
May 22, 2014
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Shouldn't the blob_dormant recipe have control chip as a component as well? It would be nice if one could get the chip back from a minion corpse too. |
KA101
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Oct 30, 2014
kevingranade
added some commits
May 18, 2014
kevingranade
force-pushed the
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Nov 23, 2014
kevingranade
changed the title
[WIP] Necromancy mod
[READY] Necromancy mod
Nov 23, 2014
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All comments addressed I think, and books rarely spawning. |
KA101
self-assigned this
Nov 23, 2014
KA101
reviewed
Nov 24, 2014
| ], | ||
| "components": [ | ||
| [ ["slime_scrap", 2] ], | ||
| [ ["marloss_berry", 1] ] |
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KA101
Nov 24, 2014
Contributor
OK, yeah, this would NOT play well in mainline lore. I'm thinking some sort of stimulant might be handy here.
kevingranade commentedMay 18, 2014
Mostly contributed by dambuk1, I cleaned it up a bit.
It still needs to add the book to various spawn lists, I think that's all that's missing.