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Nerf Rapid Strike #7874

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merged 2 commits into from Jun 7, 2014

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@Izicata
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commented Jun 6, 2014

Currently the Rapid Strike technique is too good, leading to people not wanting other techniques on their weaponry because that reduces the chance they'll trigger a rapid strike.

A speed_mult of 0.75 is an effective 33% increase in DPS, as opposed to the current 100% increase in DPS.

Based on a request made in the forum: http://smf.cataclysmdda.com/index.php?topic=6709.0

@Frost-wood

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commented Jun 6, 2014

It really is that damage that should be nerfed instead of speed, a quick jab should have a lot less power behind it than a regular strike. A rapid strike should be for hit-and-run tactics. 50%-75% less damage would be better, I think.

@KA101

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commented Jun 7, 2014

I can tolerate damage being knocked to 75% and speed left where it is (Rapid being twice as fast).

I recall offering to audit the techs but didn't receive any feedback on that.

@kevingranade

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commented Jun 7, 2014

An overhaul of technique handling is probably warranted, but this is a step
in the right direction in the short term.
Have you considered having rapid drop damage when active?

@Izicata

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commented Jun 7, 2014

Seems pretty unanimous. Speed_mult will remain 0.5, damage multipliers will be set to 0.66.

Rapid speed_mult to 0.5, bash_mult and cut_mult to 0.66
I also missed all the martial art versions of rapid due to the original commit being made at 2 AM. Fixed that.

@kevingranade kevingranade merged commit 93621a1 into CleverRaven:master Jun 7, 2014

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