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Sign up[WIP] Necropolis part 2 #7982
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acidia
added some commits
Jun 15, 2014
vache
reviewed
Jun 15, 2014
| @@ -1121,6 +1121,45 @@ | |||
| } | |||
| },{ | |||
| "type" : "furniture", | |||
| "id" : "f_robotic_arm", | |||
| "name": "road barricade", | |||
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Woops :) |
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The door controls connecting the hospital and police station didn't work quite right. The first time I used it it created doors in the stairwell, then it opened correctly. Actually, it doesn't look like it connects to the police station, hard to tell from the map. It's the first controlled door on the right when you enter the hospital. Something I noticed while checking it out, might want to turn sidewalks off on the structures of the town above, because it ends up looking really weird with the connecting roads having sidewalks. Also, throw some windows in the school classrooms. They look weird with the little one tile hallway. |
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I'll make a new pr for this when it is ready. |
acidia commentedJun 15, 2014
I'll try and keep this up-to-date with changes to the lower three levels of Necropolis.
z-2, 1st real vault level, architecture is mostly done but connections to z-3 still need to be updated/added as it is built [explorable]
z-3, housing, architecture roughly 25% complete
The barracks area in the top left region is already blocked off so you'll have to teleport in and open the door for yourself until I get z-3 up.